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The trails of Just Cause 2: Spatio-temporal player profiling in open-world games

  • Myat Aung
  • , Simon Demediuk
  • , Yuan Sun
  • , Ye Tu
  • , Yu Ang
  • , Siva Nekkanti
  • , Shantanu Raghav
  • , Diego Klabjan
  • , Rafet Sifa
  • , Anders Drachen
  • University of York
  • Northwestern University
  • Fraunhofer Institute for Intelligent Analysis and Information Systems IAIS

Publikation: Kapitel i bog/rapport/konference-proceeding › Konferencebidrag i proceedings › Forskning › peer review

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Abstract

Behavioral profiling of players in digital games is a key challenge in game analytics, representing a particular challenge in Open-World Games. These games are characterized by large virtual worlds and few restrictions on player affordances. In these games, incorporating the spatial and temporal dimensions of player behavior is necessary when profiling behavior, as these dimensions are important to the playing experience. We present analyses that apply cluster analysis and the DEDICOM decompositional model to profile the behavior of more than 5,000 players of the major commercial title Just Cause 2 integrating both spatio-temporal trails and behavioral metrics. The application of DEDICOM to profile the spatio-temporal behavior of players is demonstrated for the purpose of analysing the entire play history of Just Cause 2 players, but also for the more detailed analysis of a single mission. This showcases the applicability of spatio-temporal profiling to condense player behavior across large sample sizes, across different scales of investigation. The method presented here provides a means to build profiles of player activity in game environments with high degrees of freedom across different scales of analysis - from a small segment to the entire game.

OriginalsprogEngelsk
TitelProceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019
RedaktørerFoaad Khosmood, Johanna Pirker, Thomas Apperley, Sebastian Deterding
ForlagThe Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST)
Publikationsdato26. aug. 2019
Artikelnummer41
ISBN (Elektronisk)9781450372176
DOI
StatusUdgivet - 26. aug. 2019
Begivenhed14th International Conference on the Foundations of Digital Games, FDG 2019 - San Luis Obispo, USA
Varighed: 26. aug. 2019 → 30. aug. 2019

Konference

Konference14th International Conference on the Foundations of Digital Games, FDG 2019
Land/OmrådeUSA
BySan Luis Obispo
Periode26/08/2019 → 30/08/2019
NavnPervasiveHealth: Pervasive Computing Technologies for Healthcare
ISSN2153-1633

Bibliografisk note

Funding Information:
The authors would like to express their sincere gratitude to Square Enix for access to the Just Cause 2 data. This work was supported by the EPSRC Centre for Doctoral Training in Intelligent Games & Games Intelligence (IGGI) [EP/L015846/1] and the Digital Creativity Labs (digitalcreativity.ac.uk), jointly funded by EPSRC/AHRC/Innovate UK under grant no. EP/M023265/1.

Publisher Copyright:
© 2019 ACM.

Finansiering

The authors would like to express their sincere gratitude to Square Enix for access to the Just Cause 2 data. This work was supported by the EPSRC Centre for Doctoral Training in Intelligent Games & Games Intelligence (IGGI) [EP/L015846/1] and the Digital Creativity Labs (digitalcreativity.ac.uk), jointly funded by EPSRC/AHRC/Innovate UK under grant no. EP/M023265/1.

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