Abstract
Behavioral profiling of players in digital games is a key challenge in game analytics, representing a particular challenge in Open-World Games. These games are characterized by large virtual worlds and few restrictions on player affordances. In these games, incorporating the spatial and temporal dimensions of player behavior is necessary when profiling behavior, as these dimensions are important to the playing experience. We present analyses that apply cluster analysis and the DEDICOM decompositional model to profile the behavior of more than 5,000 players of the major commercial title Just Cause 2 integrating both spatio-temporal trails and behavioral metrics. The application of DEDICOM to profile the spatio-temporal behavior of players is demonstrated for the purpose of analysing the entire play history of Just Cause 2 players, but also for the more detailed analysis of a single mission. This showcases the applicability of spatio-temporal profiling to condense player behavior across large sample sizes, across different scales of investigation. The method presented here provides a means to build profiles of player activity in game environments with high degrees of freedom across different scales of analysis - from a small segment to the entire game.
| Originalsprog | Engelsk |
|---|---|
| Titel | Proceedings of the 14th International Conference on the Foundations of Digital Games, FDG 2019 |
| Redaktører | Foaad Khosmood, Johanna Pirker, Thomas Apperley, Sebastian Deterding |
| Forlag | The Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (ICST) |
| Publikationsdato | 26. aug. 2019 |
| Artikelnummer | 41 |
| ISBN (Elektronisk) | 9781450372176 |
| DOI | |
| Status | Udgivet - 26. aug. 2019 |
| Begivenhed | 14th International Conference on the Foundations of Digital Games, FDG 2019 - San Luis Obispo, USA Varighed: 26. aug. 2019 → 30. aug. 2019 |
Konference
| Konference | 14th International Conference on the Foundations of Digital Games, FDG 2019 |
|---|---|
| Land/Område | USA |
| By | San Luis Obispo |
| Periode | 26/08/2019 → 30/08/2019 |
| Navn | PervasiveHealth: Pervasive Computing Technologies for Healthcare |
|---|---|
| ISSN | 2153-1633 |
Bibliografisk note
Funding Information:The authors would like to express their sincere gratitude to Square Enix for access to the Just Cause 2 data. This work was supported by the EPSRC Centre for Doctoral Training in Intelligent Games & Games Intelligence (IGGI) [EP/L015846/1] and the Digital Creativity Labs (digitalcreativity.ac.uk), jointly funded by EPSRC/AHRC/Innovate UK under grant no. EP/M023265/1.
Publisher Copyright:
© 2019 ACM.
Finansiering
The authors would like to express their sincere gratitude to Square Enix for access to the Just Cause 2 data. This work was supported by the EPSRC Centre for Doctoral Training in Intelligent Games & Games Intelligence (IGGI) [EP/L015846/1] and the Digital Creativity Labs (digitalcreativity.ac.uk), jointly funded by EPSRC/AHRC/Innovate UK under grant no. EP/M023265/1.
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