The Time Machine and The Voodoo Doll: Exploring customized computer game controllers and their influence on the experience of play

Oliver Bo Wolter Nielsen, Miriam Krebs, Jake Sødring Sølberg, Michael Holton Hovgaard, Nicolai Staal Hansen, Bjørn Dalsgaard Hansen, Lasse Juel Larsen*

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Publikation: Kapitel i bog/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

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Abstract

This paper turns attention towards an overlooked area of research: the cus-tomized computer game controller and its influence on the experience of play. Through two experimental design cases of customized game controllers, a time machine and a voodoo doll, we challenge the present theoretical assumptions inherently at play about game controllers: the Heideggerian binary paradigm where computer game controllers are either “visible” or “invisible’’. Moving beyond this philosophical paradigm, we propose a fresh new theoretical take where customized controllers situate themselves in a third position of being simultaneously “visible” and “invisible”. This third position, we discovered, transformed the game controllers into physical game objects. Thus, the customized game controllers belonged to the game world and simultaneously acted as traditional controllers. During play the customized computer game controllers managed to draw attention to themselves without “breaking” immersion. Consequently, the customized game controllers challenged the dominant thinking about game controllers together with the theoretical backdrop on which the predominant conceptions of immersion rest. Following, we challenge the theoretical conditions upon which the present understandings of immersion are erected. Furthermore, we will advance a revitalized comprehension of the structural pattern and process of interaction between the player, the game controller, and the game world.
OriginalsprogEngelsk
TitelInteractivity and Game Creation : 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings
RedaktørerAnthony Brooks, Eva Irene Brooks, Duckworth Jonathan
ForlagSpringer
Publikationsdato2021
Sider141-159
ISBN (Trykt)978-3-030-73425-1
ISBN (Elektronisk)978-3-030-73426-8
DOI
StatusUdgivet - 2021
BegivenhedEAI ArtsIT 2020 - 9th EAI International Conference: ArtsIT, Interactivity & Game Creation - Cyberspace
Varighed: 10. dec. 202011. dec. 2020
Konferencens nummer: 9th
https://artsit.eai-conferences.org/2020/

Konference

KonferenceEAI ArtsIT 2020 - 9th EAI International Conference
Nummer9th
LokationCyberspace
Periode10/12/202011/12/2020
Internetadresse
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind367
ISSN1867-8211

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