The Road towards Friendly, Classroom-Centered Interactive Digital Contents Authoring

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Abstract

In this paper, we argue for the need of new kinds of visual, digital game authoring tools. The main goal for this project is to reconceptualization the programming of interactive digital contents, to minimize the coding aspects, and focus instead on the creative and design-like parts, leveraging on a tangible metaphor, so to empower teachers and pupils to create digital interactive content, expanding the creative affordances offered by digital games. The resulting tool is called Stick&Click, it is based on findings from our past research, and it targets the pedagogical practice of editing games that is currently common in Danish primary schools. The study is organized according to the research through design approach, and centers around user needs and experience. We discuss our explorations of the computational model behind Stick&Click, requirements and design principles, and alternative ways to visualize its user interface.
OriginalsprogEngelsk
TitelProceedings of the 27th International Conference on Computers in Education : Taiwan: Asia-Pacific Society for Computers in Education
RedaktørerMaiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, Fu-Yun Yu
Vol/bind2
ForlagAsia-Pacific Society for Computers in Education
Publikationsdato19. nov. 2019
Sider38-46
ISBN (Trykt)978-986-97214-4-8
StatusUdgivet - 19. nov. 2019
Begivenhed27th International conference on computers in education - Kenting, Taiwan
Varighed: 2. dec. 20196. dec. 2019

Konference

Konference27th International conference on computers in education
Land/OmrådeTaiwan
ByKenting
Periode02/12/201906/12/2019

Emneord

  • game design
  • game programming, primary school, learning, tangible metaphors
  • primary school
  • learning
  • tangible metaphors

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