The Process of Creating Interactive 360-Degree VR with Biofeedback

Asge Matthiesen, Gunver Majgaard*, Marco Scirea

*Kontaktforfatter

Publikation: Kapitel i bog/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Abstract

The paper aims to demonstrate the interconnectedness of filmmaking techniques and iterative software design methods during the creation of interactive 360-degree Virtual Reality (VR) scenarios. These scenarios, which were designed to treat social anxiety disorder (SAD), comprised of six distinct simulations. To track patients' biodata, biosensors were integrated with the developed scenarios. In the paper, we provide an overview of the combined development process method and demonstrate how these methods were employed. Our goal is that this combined method for developing interactive 360-degree applications will serve as a useful reference for future designers.
OriginalsprogEngelsk
TitelHCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Proceedings : 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part V
RedaktørerConstantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy
ForlagSpringer
Publikationsdato2023
Sider261-268
ISBN (Trykt)978-3-031-36003-9
ISBN (Elektronisk)978-3-031-36004-6
DOI
StatusUdgivet - 2023
BegivenhedInternational Conference on Human-Computer Interaction: HCII 2023 - Copenhagen, Danmark
Varighed: 23. jul. 202328. jul. 2023

Konference

KonferenceInternational Conference on Human-Computer Interaction
Land/OmrådeDanmark
ByCopenhagen
Periode23/07/202328/07/2023
NavnCommunications in Computer and Information Science
Vol/bind1836
ISSN1865-0929

Fingeraftryk

Dyk ned i forskningsemnerne om 'The Process of Creating Interactive 360-Degree VR with Biofeedback'. Sammen danner de et unikt fingeraftryk.

Citationsformater