The Island of Play: Reflections on How to Design Multiuser VR to Promote Social Interaction

Lasse Juel Larsen, Troels Deibjerg Kristensen, Bo Kampmann Walther, Gunver Majgaard*

*Kontaktforfatter

Publikation: Kapitel i bog/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Abstrakt

This article consists of reflections and considerations concerning a virtual reality design case: The Island of Play. It is a multiuser virtual reality prototype aimed at maintaining and encouraging social relationships between long term hospitalized children and their friends. The motivation behind this design is the dire situation long term hospitalized children often find themselves in. They experience isolation and marginalization due to constraints from hospitalization. A consequence hereof is a limited access to social interaction as well as a reduced opportunity to play with friends from either home or school. The Island of Play was essentially designed to set up a virtual meeting place to stimulate socialization through play. This article sits at the intersection between game design theory and actual design impressions, with a particular focus on how real-world design interweaves with theoretical considerations. The argument that follows is structured over five sections: 1) First, we contemplate the design of the player’s character. 2) Second, we scrutinize the relationship between game objects and playful interactions. 3) Then we move on to consider the design of social experiences, 4) followed by the fourth section where we inspect the value of the magic circle as a design metric. 5) Finally, in the fifth section, we reflect on the importance of weighing the player’s sensation of purpose and skill against interacting with the application. Overall, this design case pivots around design issues and considerations involved in the development of play and game scenarios in a multiuser VR-application aimed at bolstering the social fabric between long term hospitalized children and their friends.
OriginalsprogEngelsk
TitelInternational Conference on Human-Computer Interaction : HCII 2022: Virtual, Augmented and Mixed Reality: Design and Development
RedaktørerJessie Y. C. Chen, Gino Fragomeni
ForlagSpringer
Publikationsdato2022
Sider465-484
ISBN (Trykt)978-3-031-05938-4
ISBN (Elektronisk)978-3-031-05939-1
DOI
StatusUdgivet - 2022
Begivenhed24th International Conference on Human-Computer Interaction: HCI International 2022 - Virtual
Varighed: 26. jun. 20221. jul. 2022
Konferencens nummer: 24
https://2022.hci.international/index.html

Konference

Konference24th International Conference on Human-Computer Interaction
Nummer24
LokationVirtual
Periode26/06/202201/07/2022
Internetadresse
NavnLecture Notes in Computer Science
Vol/bind13317
ISSN0302-9743

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