The Concept of the Magic Circle and the Pokémon GO Phenomenon

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Abstract

The article explores the augmented and pervasive game Pokémon GO. A pervasive game is here understood as a game that has salient features expanding the circle of the play in three dimensions: spatial, temporal and social. Inside the circle of the game the laws and customs of the ordinary life no longer counts and the player is in a playful magic mode. Normally, game communities are centered on a specific game, associated real-world events, and online communities, but Pokémon is different since the digital game world runs parallel with game activities in physical reality. This mobile and pervasive structure changes communities from previous binary modes of being either in or out of community to a heterogeneous possibility space of being engaged in all kinds of places all the time while interacting with friends, acquaintances, and strangers thereby reshaping and expanding the dimensions of communities.
We explore Pokémon GO in the perspective of the expanding dimensions: (1) spatial expansion: Pokémon GO gamers inhabit a gameworld that is present within the ordinary world, taking the circle of play wherever they go. (2) Temporal expansion: A play session in Pokémon GO merges play sessions with everyday life, e.g. walking the dog. (3) Social expansion: As a direct consequence of temporal and spatial configurations used in Pokémon GO outsiders can become involved raging from spectators to full participants.
OriginalsprogEngelsk
TitelAugmented Reality Games I : Understanding the Pokémon GO Phenomenon
RedaktørerVladimir Geroimenko
ForlagSpringer
Publikationsdato10. maj 2019
Sider33-50
Kapitel3
ISBN (Trykt)978-3-030-15615-2
ISBN (Elektronisk)978-3-030-15616-9
DOI
StatusUdgivet - 10. maj 2019

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