The c-cards game

a versatile learning object

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Resumé

C-cards are an easy-to-reify, graphical formalism capable of expressing computational systems, discrete both in time and in space. The main goal of the project aims at scaling-down the learning complexity of Computer Science core contents. We argue that our cards present many dimensions of flexibility, resulting in a highly customizable learning object, that gives teachers and pedagogues freedom with respect to reification and deployment strategies. The correlation between the c-cards game and children's soft skills is also discussed.
OriginalsprogEngelsk
TitelICALT2005
Antal sider5
ForlagIEEE Computer Society Press
Publikationsdato2005
Sider1021-1025
ISBN (Trykt)0769523382
StatusUdgivet - 2005
Udgivet eksterntJa

Fingeraftryk

Computer science

Citer dette

Valente, A. (2005). The c-cards game: a versatile learning object. I ICALT2005 (s. 1021-1025). IEEE Computer Society Press.
Valente, Andrea. / The c-cards game : a versatile learning object. ICALT2005. IEEE Computer Society Press, 2005. s. 1021-1025
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Valente, A 2005, The c-cards game: a versatile learning object. i ICALT2005. IEEE Computer Society Press, s. 1021-1025.

The c-cards game : a versatile learning object. / Valente, Andrea.

ICALT2005. IEEE Computer Society Press, 2005. s. 1021-1025.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

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Valente A. The c-cards game: a versatile learning object. I ICALT2005. IEEE Computer Society Press. 2005. s. 1021-1025