Teaching Design of Emerging Embodied Technologies

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Abstract

How does design of emerging embodied technologies enrich the HCI learning processes? We
introduce a model for embodied interaction and use it in the development of a painting app for
children, based on the motion sensor Asus Xtion Pro (similar to Kinect). The development of the app
was part of a HCI course for engineering students. The motion sensor was interesting as a design tool,
because it appealed to full body interaction. The development exemplified and unfolded the embodied
elements: Multiple modalities, physical, bodily, social, and symbolic interaction in a situated
environment.
Subsequently, we introduce a physical-digital toolbox, illustrating the span of parameters within the
model for embodied interaction: Robot Technology, Tangibles, Wearables, Interactive Surroundings,
and Bigger Objects.
OriginalsprogEngelsk
TitelHuman-Computer Interfaces and Interactivity : Emergent Research and Applications
RedaktørerPedro Isaias, Katherine Blashki
ForlagIGI global
Publikationsdato2014
Sider188-206
Kapitel11
ISBN (Trykt)9781466662285
DOI
StatusUdgivet - 2014

Emneord

  • Teaching
  • HCI
  • learning
  • design
  • Technology
  • HRI
  • Wearables
  • Tangible interaction

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