Teachers and children playing with factorization

Putting prime slaughter to the test

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Resumé

This study presents results from the evaluation of Prime Slaughter, a computer game aimed at supporting learning of factorization and prime numbers. The game was tested and re-conceptualized during a whole-day participatory workshop, involving two classes of pupils and their math teacher. As a result, it was possible to see that social play elicits fundamental questions about the nature of abstract concepts, in our case the operations involved in factorization and the relationship between natural numbers and primes, supporting sense making and reflections through verbal articulation. Moreover, new insights were gathered, in relation to enrich the game, taking inspiration from emergent meaning regarding the different forms of play allowed and the need to better support multi-player interaction.

OriginalsprogEngelsk
TitelDesign, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience : Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II
RedaktørerAaron Marcus
Antal sider10
ForlagSpringer
Publikationsdato1. aug. 2013
Sider311-320
ISBN (Trykt)978-3-642-39240-5
ISBN (Elektronisk)978-3-642-39241-2
DOI
StatusUdgivet - 1. aug. 2013
Udgivet eksterntJa
BegivenhedSecond International Conference on Design, User Experience and Usability: Held as Part of HCI International 2013 - Las Vegas, NV, USA
Varighed: 21. jul. 201326. jul. 2013
Konferencens nummer: 2

Konference

KonferenceSecond International Conference on Design, User Experience and Usability
Nummer2
LandUSA
ByLas Vegas, NV
Periode21/07/201326/07/2013
NavnLecture Notes in Computer Science
Vol/bind8013
ISSN0302-9743

Fingeraftryk

computer game
pupil
teacher
interaction
evaluation
learning

Citer dette

Valente, A., & Marchetti, E. (2013). Teachers and children playing with factorization: Putting prime slaughter to the test. I A. Marcus (red.), Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience: Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II (s. 311-320). Springer. Lecture Notes in Computer Science, Bind. 8013 https://doi.org/10.1007/978-3-642-39241-2_35
Valente, Andrea ; Marchetti, Emanuela. / Teachers and children playing with factorization : Putting prime slaughter to the test. Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience: Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. red. / Aaron Marcus. Springer, 2013. s. 311-320 (Lecture Notes in Computer Science, Bind 8013).
@inproceedings{f9986ea60ad34edfa8457617da230cf6,
title = "Teachers and children playing with factorization: Putting prime slaughter to the test",
abstract = "This study presents results from the evaluation of Prime Slaughter, a computer game aimed at supporting learning of factorization and prime numbers. The game was tested and re-conceptualized during a whole-day participatory workshop, involving two classes of pupils and their math teacher. As a result, it was possible to see that social play elicits fundamental questions about the nature of abstract concepts, in our case the operations involved in factorization and the relationship between natural numbers and primes, supporting sense making and reflections through verbal articulation. Moreover, new insights were gathered, in relation to enrich the game, taking inspiration from emergent meaning regarding the different forms of play allowed and the need to better support multi-player interaction.",
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Valente, A & Marchetti, E 2013, Teachers and children playing with factorization: Putting prime slaughter to the test. i A Marcus (red.), Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience: Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. Springer, Lecture Notes in Computer Science, bind 8013, s. 311-320, Second International Conference on Design, User Experience and Usability, Las Vegas, NV, USA, 21/07/2013. https://doi.org/10.1007/978-3-642-39241-2_35

Teachers and children playing with factorization : Putting prime slaughter to the test. / Valente, Andrea; Marchetti, Emanuela.

Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience: Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. red. / Aaron Marcus. Springer, 2013. s. 311-320 (Lecture Notes in Computer Science, Bind 8013).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

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Valente A, Marchetti E. Teachers and children playing with factorization: Putting prime slaughter to the test. I Marcus A, red., Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience: Second International Conference, DUXU 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part II. Springer. 2013. s. 311-320. (Lecture Notes in Computer Science, Bind 8013). https://doi.org/10.1007/978-3-642-39241-2_35