Abstract
Swing That Thing... is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a range of body-worn devices that encourage people to explore and move in playful ways. The works have evolved from a common design intent: 'to move the body through real and virtual extension'. By extending the body, mechanically, gesturally and sensorially we can encourage people to move in extra-normal ways, so view and experience their bodies from perhaps hitherto unknown perspectives. This affords insight into how our bodies can move and what this feels like; individual body-centric learning preferences; and the idiosyncratic nature of personal, corporeal expressiveness. The research is leading to a deeper understanding of how thoughtful applications of technology to the body might uncover our expressive and poetic potential, and why this might be of value.
Originalsprog | Engelsk |
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Titel | TEI'10 - Proceedings of the 4th International Conference on Tangible, Embedded, and Embodied Interaction |
Forlag | Association for Computing Machinery |
Publikationsdato | 19. apr. 2010 |
Sider | 303-304 |
ISBN (Trykt) | 9781605588414 |
DOI | |
Status | Udgivet - 19. apr. 2010 |
Udgivet eksternt | Ja |
Begivenhed | 4th International Conference on Tangible, Embedded, and Embodied Interaction, TEI'10 - Cambridge, MA, USA Varighed: 25. jan. 2010 → 27. jan. 2010 |
Konference
Konference | 4th International Conference on Tangible, Embedded, and Embodied Interaction, TEI'10 |
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Land/Område | USA |
By | Cambridge, MA |
Periode | 25/01/2010 → 27/01/2010 |
Sponsor | ACM SIGCHI |