Swing that thing: Moving to move

Danielle Wilde*

*Kontaktforfatter

Publikation: Kapitel i bog/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Abstract

Swing That Thing... is a practice-based doctoral research project that examines how technology in on and around the body might be used to poeticise experience. Outcomes include a range of body-worn devices that encourage people to explore and move in playful ways. The works have evolved from a common design intent: 'to move the body through real and virtual extension'. By extending the body, mechanically, gesturally and sensorially we can encourage people to move in extra-normal ways, so view and experience their bodies from perhaps hitherto unknown perspectives. This affords insight into how our bodies can move and what this feels like; individual body-centric learning preferences; and the idiosyncratic nature of personal, corporeal expressiveness. The research is leading to a deeper understanding of how thoughtful applications of technology to the body might uncover our expressive and poetic potential, and why this might be of value.

OriginalsprogEngelsk
TitelTEI'10 - Proceedings of the 4th International Conference on Tangible, Embedded, and Embodied Interaction
ForlagAssociation for Computing Machinery
Publikationsdato19. apr. 2010
Sider303-304
ISBN (Trykt)9781605588414
DOI
StatusUdgivet - 19. apr. 2010
Udgivet eksterntJa
Begivenhed4th International Conference on Tangible, Embedded, and Embodied Interaction, TEI'10 - Cambridge, MA, USA
Varighed: 25. jan. 201027. jan. 2010

Konference

Konference4th International Conference on Tangible, Embedded, and Embodied Interaction, TEI'10
Land/OmrådeUSA
ByCambridge, MA
Periode25/01/201027/01/2010
SponsorACM SIGCHI

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