Abstract
This paper reports on third-semester engineering students´ development of virtual reality (VR) mini-games, targeted at adolescents, for training in alcohol-resistance skills. Denmark has one of the highest rates of substance abuse in Europe. The mini-games were developed in the game programming environment Unity – and mostly tested in Google
cardboard. The mini-games visualized in VR how drinking affected orientation, vision, motor skills, social skills, decisionmaking and memory. Examples of mini-games were: simulations of house-party situations; balancing and navigating while walking home after a party; driving while drinking; or waking up the morning after a total blackout with strange objects around the bed. The students were experienced programmers but VR was new to them. They spent a lot of time discussing
how to prevent cybersickness. Most of the simulations successfully explored decision-making while drinking, but a few of them became games promoting the fun of drinking and making questionable decisions. The gameplay in these mini-games linked drinking to winning the game, which is undesirable. Most of the mini-games showed a potential for developing innovative and creative VR tools for alcohol-resistance skills training.
cardboard. The mini-games visualized in VR how drinking affected orientation, vision, motor skills, social skills, decisionmaking and memory. Examples of mini-games were: simulations of house-party situations; balancing and navigating while walking home after a party; driving while drinking; or waking up the morning after a total blackout with strange objects around the bed. The students were experienced programmers but VR was new to them. They spent a lot of time discussing
how to prevent cybersickness. Most of the simulations successfully explored decision-making while drinking, but a few of them became games promoting the fun of drinking and making questionable decisions. The gameplay in these mini-games linked drinking to winning the game, which is undesirable. Most of the mini-games showed a potential for developing innovative and creative VR tools for alcohol-resistance skills training.
Originalsprog | Engelsk |
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Titel | Proceeding of the 12th European Conference on Games Based Learning : ECGBL 2018 |
Redaktører | Melanie Ciussi |
Forlag | Academic Conferences and Publishing International |
Publikationsdato | 2018 |
Sider | 362-370 |
ISBN (Trykt) | 978-1-911218-99-9 |
ISBN (Elektronisk) | 978-1-912764-00-6 |
Status | Udgivet - 2018 |
Begivenhed | 12th European Conference on Games Based Learning - SKEMA Business School Sophia Antipolis, Sophia Antipolis, Frankrig Varighed: 4. okt. 2018 → 5. okt. 2018 Konferencens nummer: 12 https://www.academic-conferences.org/conferences/ecgbl/ |
Konference
Konference | 12th European Conference on Games Based Learning |
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Nummer | 12 |
Lokation | SKEMA Business School Sophia Antipolis |
Land/Område | Frankrig |
By | Sophia Antipolis |
Periode | 04/10/2018 → 05/10/2018 |
Internetadresse |