Playtesting The Digital Playground

Gunver Majgaard, Carsten Jessen

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Resumé

Being able to be absorbed in play in the digital playground is motivating for children who are used digital computer games. The children can play and exercise outdoors while using the same literacy as in indoor digital games. This paper presents a new playground product where an outdoor playground has been combined with digital games. The playground was tested in natural surroundings in a school yard and the findings about the interplay between digital and analog play are described here. Finally balancing in digital and analog games is discussed.
OriginalsprogEngelsk
TitelPROCEEDINGS OF THEIADIS INTERNATIONAL CONFERENCEGAME AND ENTERTAINMENTTECHNOLOGIES 2009 : part of theIADIS MULTI CONFERENCE ON COMPUTER SCIENCE ANDINFORMATION SYSTEMS 2009
RedaktørerKatherine Blashki
Antal sider7
ForlagInternational Association for Development, IADIS
Publikationsdato2009
Sider87-92
ISBN (Elektronisk)978-972-8924-85-0
StatusUdgivet - 2009
BegivenhedIADIS International Conference Game and Entertainment Technologies 2009 - Carvoeiro, Portugal
Varighed: 19. apr. 200917. jun. 2009

Konference

KonferenceIADIS International Conference Game and Entertainment Technologies 2009
LandPortugal
ByCarvoeiro
Periode19/04/200917/06/2009

Fingeraftryk

Computer games
Digital computers

Citer dette

Majgaard, G., & Jessen, C. (2009). Playtesting The Digital Playground. I K. Blashki (red.), PROCEEDINGS OF THEIADIS INTERNATIONAL CONFERENCEGAME AND ENTERTAINMENTTECHNOLOGIES 2009: part of theIADIS MULTI CONFERENCE ON COMPUTER SCIENCE ANDINFORMATION SYSTEMS 2009 (s. 87-92). International Association for Development, IADIS.
Majgaard, Gunver ; Jessen, Carsten. / Playtesting The Digital Playground. PROCEEDINGS OF THEIADIS INTERNATIONAL CONFERENCEGAME AND ENTERTAINMENTTECHNOLOGIES 2009: part of theIADIS MULTI CONFERENCE ON COMPUTER SCIENCE ANDINFORMATION SYSTEMS 2009. red. / Katherine Blashki. International Association for Development, IADIS, 2009. s. 87-92
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title = "Playtesting The Digital Playground",
abstract = "Being able to be absorbed in play in the digital playground is motivating for children who are used digital computer games. The children can play and exercise outdoors while using the same literacy as in indoor digital games. This paper presents a new playground product where an outdoor playground has been combined with digital games. The playground was tested in natural surroundings in a school yard and the findings about the interplay between digital and analog play are described here. Finally balancing in digital and analog games is discussed.",
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Majgaard, G & Jessen, C 2009, Playtesting The Digital Playground. i K Blashki (red.), PROCEEDINGS OF THEIADIS INTERNATIONAL CONFERENCEGAME AND ENTERTAINMENTTECHNOLOGIES 2009: part of theIADIS MULTI CONFERENCE ON COMPUTER SCIENCE ANDINFORMATION SYSTEMS 2009. International Association for Development, IADIS, s. 87-92, IADIS International Conference Game and Entertainment Technologies 2009, Carvoeiro, Portugal, 19/04/2009.

Playtesting The Digital Playground. / Majgaard, Gunver; Jessen, Carsten.

PROCEEDINGS OF THEIADIS INTERNATIONAL CONFERENCEGAME AND ENTERTAINMENTTECHNOLOGIES 2009: part of theIADIS MULTI CONFERENCE ON COMPUTER SCIENCE ANDINFORMATION SYSTEMS 2009. red. / Katherine Blashki. International Association for Development, IADIS, 2009. s. 87-92.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

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AB - Being able to be absorbed in play in the digital playground is motivating for children who are used digital computer games. The children can play and exercise outdoors while using the same literacy as in indoor digital games. This paper presents a new playground product where an outdoor playground has been combined with digital games. The playground was tested in natural surroundings in a school yard and the findings about the interplay between digital and analog play are described here. Finally balancing in digital and analog games is discussed.

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Majgaard G, Jessen C. Playtesting The Digital Playground. I Blashki K, red., PROCEEDINGS OF THEIADIS INTERNATIONAL CONFERENCEGAME AND ENTERTAINMENTTECHNOLOGIES 2009: part of theIADIS MULTI CONFERENCE ON COMPUTER SCIENCE ANDINFORMATION SYSTEMS 2009. International Association for Development, IADIS. 2009. s. 87-92