Pervasive technology in the classroom

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Resumé

This paper discusses learning potentials of pervasive technology when used in the classroom setting. Explicitly this paper uses the research and development project “Octopus” as its point of departure and as the foundation for reflections on how learning takes place in intelligent contexts. We propose that pervasive and tangible media like the Octopus reshapes learning not only by utilizing the body as the epicenter for experiences, but also by changing the traditional temporal and vertical learning design (vertical refers to temporal gab between learned knowledge and applied knowledge) normally associated with the traditional school system. Initial analyses on the research project “Octopus” indicate that the temporal and vertical learning patterns are replaced by spatial and simultaneous learning design. We suggest that this change signals a fundamental approach and at the same time points toward the crucial topic which many pupils’ are faced with – meaning and making sense of the presented learning content. The pervasive and tangible design of the Octopus seems to offer a solution to or a learning design that can create a close or perhaps simultaneous connection between abstract and applied knowledge while at the same time centering the full range of body experiences in a social frame which offers articulation or dialogue between pupils as both a reflective and scaffolding learning principle. The research questions explored in this paper are: Which learning qualities are presented both implicit and explicitly in a pervasive and tangible technological didactical design that teach fractions? How can the elements of play and bodily activity enrich the quality of learning? And what kind of didactical planning is required to release the inherent potentials? How the Octopus can focus learning not only from the individual pupils point of view, but also as to how the Octopus can focus or align the entire classroom towards learning – exploring this observation we will touch on the value of social micro domains as places of articulation and on the importance of a close connection between learning explicit knowledge and applying that knowledge in pervasive context – the Octopus.
OriginalsprogEngelsk
TitelGlobal Learn Asia Pacific 2010 : Global Conference on Learning and Technology
Antal sider8
ForlagAssociation for the Advancement of Computing in Education
Publikationsdato2010
ISBN (Trykt)1-880094-79-7
StatusUdgivet - 2010
BegivenhedGlobal Learn Asia Pacific 2010 - Global Conference on Learning and Technology - Penang, Malaysia
Varighed: 17. maj 201020. maj 2010

Konference

KonferenceGlobal Learn Asia Pacific 2010 - Global Conference on Learning and Technology
LandMalaysia
ByPenang
Periode17/05/201020/05/2010

Fingeraftryk

classroom
learning
pupil
research project
knowledge
school system
development project
research and development
experience
dialogue
planning

Emneord

  • Pervasive læring, teknologi, klasseværelset

Citer dette

Larsen, L. J., & Majgaard, G. (2010). Pervasive technology in the classroom. I Global Learn Asia Pacific 2010: Global Conference on Learning and Technology Association for the Advancement of Computing in Education.
Larsen, Lasse Juel ; Majgaard, Gunver. / Pervasive technology in the classroom. Global Learn Asia Pacific 2010: Global Conference on Learning and Technology. Association for the Advancement of Computing in Education, 2010.
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abstract = "This paper discusses learning potentials of pervasive technology when used in the classroom setting. Explicitly this paper uses the research and development project “Octopus” as its point of departure and as the foundation for reflections on how learning takes place in intelligent contexts. We propose that pervasive and tangible media like the Octopus reshapes learning not only by utilizing the body as the epicenter for experiences, but also by changing the traditional temporal and vertical learning design (vertical refers to temporal gab between learned knowledge and applied knowledge) normally associated with the traditional school system. Initial analyses on the research project “Octopus” indicate that the temporal and vertical learning patterns are replaced by spatial and simultaneous learning design. We suggest that this change signals a fundamental approach and at the same time points toward the crucial topic which many pupils’ are faced with – meaning and making sense of the presented learning content. The pervasive and tangible design of the Octopus seems to offer a solution to or a learning design that can create a close or perhaps simultaneous connection between abstract and applied knowledge while at the same time centering the full range of body experiences in a social frame which offers articulation or dialogue between pupils as both a reflective and scaffolding learning principle. The research questions explored in this paper are: Which learning qualities are presented both implicit and explicitly in a pervasive and tangible technological didactical design that teach fractions? How can the elements of play and bodily activity enrich the quality of learning? And what kind of didactical planning is required to release the inherent potentials? How the Octopus can focus learning not only from the individual pupils point of view, but also as to how the Octopus can focus or align the entire classroom towards learning – exploring this observation we will touch on the value of social micro domains as places of articulation and on the importance of a close connection between learning explicit knowledge and applying that knowledge in pervasive context – the Octopus.",
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Larsen, LJ & Majgaard, G 2010, Pervasive technology in the classroom. i Global Learn Asia Pacific 2010: Global Conference on Learning and Technology. Association for the Advancement of Computing in Education, Global Learn Asia Pacific 2010 - Global Conference on Learning and Technology, Penang, Malaysia, 17/05/2010.

Pervasive technology in the classroom. / Larsen, Lasse Juel; Majgaard, Gunver.

Global Learn Asia Pacific 2010: Global Conference on Learning and Technology. Association for the Advancement of Computing in Education, 2010.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

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AU - Majgaard, Gunver

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KW - pervasive learning, technology, class room

M3 - Article in proceedings

SN - 1-880094-79-7

BT - Global Learn Asia Pacific 2010

PB - Association for the Advancement of Computing in Education

ER -

Larsen LJ, Majgaard G. Pervasive technology in the classroom. I Global Learn Asia Pacific 2010: Global Conference on Learning and Technology. Association for the Advancement of Computing in Education. 2010