Abstract
This poster explores a perspective in interaction design for physical serious games. It introduces a model for interaction types: horizontal, vertical and collaborative interaction at user level and developer's level. The thesis is that the richer and more meaningful the interaction is the better is the potential for dynamic constructional reflected learning.
Originalsprog | Engelsk |
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Publikationsdato | 2009 |
Antal sider | 3 |
Status | Udgivet - 2009 |
Begivenhed | IADIS International Conference Game and Entertainment Technologies 2009 - Carvoeiro, Portugal Varighed: 17. jun. 2009 → 19. jun. 2009 |
Konference
Konference | IADIS International Conference Game and Entertainment Technologies 2009 |
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Land/Område | Portugal |
By | Carvoeiro |
Periode | 17/06/2009 → 19/06/2009 |
Bibliografisk note
Værtspublikationsredaktører: Katherine BlashkiTitel på proceedings: PROCEEDINGS OF THEIADIS INTERNATIONAL CONFERENCEGAME AND ENTERTAINMENTTECHNOLOGIES 2009
Undertitel på proceedings: part of theIADIS MULTI CONFERENCE ON COMPUTER SCIENCE ANDINFORMATION SYSTEMS 2009
Sider: 128-130
Emneord
- Serious games
- designproces
- HCI
- HRI
- Læreprocesser, læremidler
- Læring