StickAndClick: sticking and composing simple games as a learning activity

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Abstract

StickAndClick is a new digital tool meant to support teachers and pupils to define simple interactive digital contents. We propose to use a minimalistic and asset-based redefinition of coding to support algorithmic thinking, focusing on the creative and design-like aspects of Computational Thinking. Here we discuss the design and implementation of 3 prototypes of StickAndClick, and present the results from the first of a series of tests, and address the games developed by the children, game mechanics, usability and engagement with the prototype. We observed the emergence of game design dialogue, use-modify-create thinking, both important in a tool for scaffolding Computational Thinking. Our study is placed at the intersection between Computational Thinking and multimodal literacy, as both combine problem solving with the use of digital tools and the creation of digital content with the goal of fostering critical thinking and creativity.

OriginalsprogEngelsk
TitelLearning and Collaboration Technologies. Human and Technology Ecosystems : 7th International Conference, LCT 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings
RedaktørerPanayiotis Zaphiris, Andri Ioannou
Vol/bind2
ForlagSpringer
Publikationsdato2020
Sider333-352
ISBN (Trykt)9783030505059
ISBN (Elektronisk)978-3-030-50506-6
DOI
StatusUdgivet - 2020
Begivenhed22nd International Conference on Human-Computer Interaction - Virtual Conference
Varighed: 19. jul. 202024. jul. 2020

Konference

Konference22nd International Conference on Human-Computer Interaction
ByVirtual Conference
Periode19/07/202024/07/2020
NavnLecture Notes in Computer Science
Vol/bind12206
ISSN0302-9743

Emneord

  • game-based learning
  • game design
  • learning ecosystems
  • Computational Thinking

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