Abstract
This article charts the emergence of a military-aesthetic regime in the twenty-first century. It shows how the US military has co-opted and militarized the field of aesthetics through the development of virtual worlds that train, prepare, and process military engagements. Using the German artist Harun Farocki’s installation Serious Games as a prism for this development, the essay charts the collaborations between military institutions, academics, and the creative industries. The key question is: what happens to the notion of “war experience” in the age of immersive virtual reality technologies? To find plausible answers, the article situates military aesthetics along a historical axis with the emergence of the modern wargame around 1800, and along a theoretical axis by drawing on key thinkers in philosophical aesthetics (Baumgarten, Dewey, Rancière).
| Bidragets oversatte titel | Serious games: Harun Farocki and Military Aesthetics |
|---|---|
| Originalsprog | Dansk |
| Tidsskrift | Passage |
| Vol/bind | 33 |
| Udgave nummer | 80 |
| Sider (fra-til) | 9-27 |
| ISSN | 0901-8883 |
| DOI | |
| Status | Udgivet - 2018 |
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