Scaffolding Content and Context:

A revision of Gregory Bateson's learning theory through a micro-level analysis of how learning takes place in the computer game StarCraft 2

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Resumé

The aim of this article is to revise and expand Gregory Bateson’s theory of learning to demonstrate how scaffolding content and context takes place in computer games. The presented revision rest on a micro-level analysis of how learning takes place in the computer game StarCraft 2 a successful triple A (mid-sized to major publisher with high development budgets) computer game. The revision of Gregory Bateson’s learning theory will draw on the following concepts: difference, identity, (self)referentiality, and expansion. The result from the analysis will demonstrate how scaffolding content and incremental construction of contexts works in and outside the realm of computer games.

OriginalsprogEngelsk
TidsskriftTechnology, Knowledge and Learning
ISSN2211-1662
DOI
StatusE-pub ahead of print - 27. feb. 2019

Fingeraftryk

Computer games
Learning Theory
Computer Games
computer game
learning theory
micro level
learning
Demonstrate
Expand
budget
Learning
Context

Citer dette

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abstract = "The aim of this article is to revise and expand Gregory Bateson’s theory of learning to demonstrate how scaffolding content and context takes place in computer games. The presented revision rest on a micro-level analysis of how learning takes place in the computer game StarCraft 2 a successful triple A (mid-sized to major publisher with high development budgets) computer game. The revision of Gregory Bateson’s learning theory will draw on the following concepts: difference, identity, (self)referentiality, and expansion. The result from the analysis will demonstrate how scaffolding content and incremental construction of contexts works in and outside the realm of computer games.",
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AB - The aim of this article is to revise and expand Gregory Bateson’s theory of learning to demonstrate how scaffolding content and context takes place in computer games. The presented revision rest on a micro-level analysis of how learning takes place in the computer game StarCraft 2 a successful triple A (mid-sized to major publisher with high development budgets) computer game. The revision of Gregory Bateson’s learning theory will draw on the following concepts: difference, identity, (self)referentiality, and expansion. The result from the analysis will demonstrate how scaffolding content and incremental construction of contexts works in and outside the realm of computer games.

KW - Content

KW - Context

KW - Gregory Bateson

KW - Learning

KW - Scaffolding

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