Sandwich robot: how non-programmers solve computational problems

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Abstract

We are investigating how non-programmers make sense and solve simple computational problems. We developed a game where a robot has to assemble a sandwich, collecting a specific list of ingredients. Our game follows principles and offers game mechanics typical of games for learning programming. The main innovation of our game is that it visualizes the generality property of algorithms through double levels, that we call twin-worlds, in which one same algorithm is executed by two robots in assembling their sandwiches. Results from early testing with university students enrolled in the education of Media Studies show that the game is usable, levels can be solved at various degrees of complexity (e.g. with and without using loops), and that the students were able to make sense of our twin-worlds levels and formulate general algorithms for both worlds. However, the gathered feedback also highlights the need to explore alternative implementations of the twin-worlds concept.

OriginalsprogEngelsk
Titel2022 12th International Congress on Advanced Applied Informatics (IIAI-AAI)
RedaktørerTokuro Matsuo, Kunihiko Takamatsu, Yuichi Ono
ForlagIEEE
Publikationsdato2022
Sider234-239
ISBN (Trykt)978-1-6654-9756-5
ISBN (Elektronisk)978-1-6654-9755-8
DOI
StatusUdgivet - 2022
Begivenhed12th International Congress on Advanced Applied Informatics, IIAI-AAI 2022 - Kanazawa, Japan
Varighed: 2. jul. 20227. jul. 2022

Konference

Konference12th International Congress on Advanced Applied Informatics, IIAI-AAI 2022
Land/OmrådeJapan
ByKanazawa
Periode02/07/202207/07/2022
SponsorInternational Institute of Applied Informatics
NavnInternational Congress on Advanced Applied Informatics (IIAI-AAI)
ISSN2472-0070

Emneord

  • Computational Thinking
  • Games
  • Programming
  • Computational Problems
  • Gaming Experience
  • Netnography

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