RobWorkPhysicsEngine: A new Dynamic Simulation Engine for Manipulation Actions

Thomas Nicky Thulesen, Henrik Gordon Petersen

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Abstract

Simulation in robotics is often based on physics engines developed for computer games and animation. These engines are inaccurate due to the applied first order numerical integration and because their ways to resolve redundant contacts lead to contact forces that are distributed in a physically unreasonable way among multiple contacts. In this paper, we present a new physics engine that resolves these flaws by designing and implementing a second order integration method, and by a new way of defining the contact-force resolution problem. We illustrate the improvement over state-of-the-art engines by a number of experiments. The new engine is proven to be particularly suitable for simulating tight fitting assembly operations where multiple contacts occur between the objects involved.

OriginalsprogEngelsk
TitelProceedings of the 2016 IEEE International Conference on Robotics and Automation
ForlagIEEE Press
Publikationsdato2016
Sider2060-2067
ISBN (Trykt)978-1-4673-8027-0
ISBN (Elektronisk)978-1-4673-8026-3
DOI
StatusUdgivet - 2016
Begivenhed2016 IEEE International Conference on Robotics and Automation - Stockholm, Sverige
Varighed: 16. maj 201621. maj 2016

Konference

Konference2016 IEEE International Conference on Robotics and Automation
Land/OmrådeSverige
ByStockholm
Periode16/05/201621/05/2016

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