Retention Prediction in Sandbox Games with Bipartite Tensor Factorization

  • Rafet Sifa*
  • , Michael Fedell
  • , Nathan Franklin
  • , Diego Klabjan
  • , Shiva Ram
  • , Arpan Venugopal
  • , Simon Demediuk
  • , Anders Drachen
  • *Kontaktforfatter

Publikation: Kapitel i bog/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Abstract

Open world video games are designed to offer free-roaming virtual environments and agency to the players, providing a substantial degree of freedom to play the games in the way the individual player prefers. Open world games are typically either persistent, or for single-player versions semi-persistent, meaning that they can be played for long periods of time and generate substantial volumes and variety of user telemetry. Combined, these factors can make it challenging to develop insights about player behavior to inform design and live operations in open world games. Predicting the behavior of players is an important analytical tool for understanding how a game is being played and understand why players depart (churn). In this paper, we discuss a novel method of learning compressed temporal and behavioral features to predict players that are likely to churn or to continue engaging with the game. We have adopted the Relaxed Tensor Dual DEDICOM (RTDD) algorithm for bipartite tensor factorization of temporal and behavioral data, allowing for automatic representation learning and dimensionality reduction.

OriginalsprogEngelsk
TitelIntelligent Computing - Proceedings of the 2020 Computing Conference
RedaktørerKohei Arai, Supriya Kapoor, Rahul Bhatia
Antal sider12
ForlagSpringer
Publikationsdato2020
Sider297-308
ISBN (Trykt)9783030522483
DOI
StatusUdgivet - 2020
BegivenhedScience and Information Conference, SAI 2020 - London, Storbritannien
Varighed: 16. jul. 202017. jul. 2020

Konference

KonferenceScience and Information Conference, SAI 2020
Land/OmrådeStorbritannien
ByLondon
Periode16/07/202017/07/2020
NavnAdvances in Intelligent Systems and Computing
Vol/bind1228 AISC
ISSN2194-5357

Bibliografisk note

Funding Information:
Part of this work was jointly funded by the Audience of the Future programme by UK Research and Innovation through the Industrial Strategy Challenge Fund (grant no.104775) and supported by the Digital Creativity Labs (digitalcreativity.ac.uk), a jointly funded project by EPSRC/AHRC/ Innovate UK under grant no. EP/M023265/1. Additionally, part of this research was funded by the Federal Ministry of Education and Research of Germany as part of the competence center for machine learning ML2R (01?S18038A).

Publisher Copyright:
© 2020, Springer Nature Switzerland AG.

Finansiering

Part of this work was jointly funded by the Audience of the Future programme by UK Research and Innovation through the Industrial Strategy Challenge Fund (grant no.104775) and supported by the Digital Creativity Labs (digitalcreativity.ac.uk), a jointly funded project by EPSRC/AHRC/ Innovate UK under grant no. EP/M023265/1. Additionally, part of this research was funded by the Federal Ministry of Education and Research of Germany as part of the competence center for machine learning ML2R (01?S18038A).

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