Quick and Dirty Group Testing of Mobile App for Educators Teaching Digital Literacy and Production

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Abstract

This paper explores and reflects on the development and testing of a mobile application designed to support lesson planning in digital production and digital literacy. The test results were a reality check for the developer team and provided key points for further development. The paper will describe the test process, divided into plan, results and actions for further development of the mobile application. The application is for use by educators in secondary schools. The application introduces basic methods for teaching digital literacy and production and provides examples of concrete learning designs. It is a huge challenge to teach digital literacy and production in secondary schools. It can be demanding to meet learning goals, plan meaningful activities and at the same time apply emerging digital tools. The application was inspired by game-based learning ideas: for example, we visualized didactical concepts using Augmented Reality (AR). The emerging AR technology combined the physical surroundings and virtual elements. Didactical concepts can be quite abstract for a new educator and the visualizations make them more familiar. The application was developed as part of a funded project exploring AR in teaching and learning in upper secondary schools in the Southern Region of Denmark. The application titled in Danish ROBOdidaktik (robo-didactics) can be downloaded from Appstore and Play store.

OriginalsprogEngelsk
TitelProceedings of the 15th European Conference on Game Based Learning ECGBL 2021
RedaktørerPanagiotis Fotaris
ForlagAcademic Conferences and Publishing International
Publikationsdatosep. 2021
Sider509-515
ISBN (Elektronisk)978-191458712-2
DOI
StatusUdgivet - sep. 2021
Begivenhed15th European Conference on Game Based Learning - Brighton, Storbritannien
Varighed: 24. sep. 202025. sep. 2020

Konference

Konference15th European Conference on Game Based Learning
Land/OmrådeStorbritannien
ByBrighton
Periode24/09/202025/09/2020
NavnProceedings of the European Conference on Games-based Learning
ISSN2049-0992

Emneord

  • Testing
  • app design
  • educational tools

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