Aktiviteter pr. år
Abstrakt
To gain a better understanding of the process through which technology users become technology creators, we designed a paper-based, tangible Turing Machine and introduced it to 54 teenage students.
The information collected through tinkering tasks and a questionnaire is discussed both via statistics and qualitative analysis.
This initial study suggests that simple paper tangibles and tinkering have a place in future, technology-enhanced learning, and that central technological concepts can be discussed on the basis of low-cost tabletop-like games. We also notice a general interest in the historical development of technologies, that seems to enhance motivation and participation.
The information collected through tinkering tasks and a questionnaire is discussed both via statistics and qualitative analysis.
This initial study suggests that simple paper tangibles and tinkering have a place in future, technology-enhanced learning, and that central technological concepts can be discussed on the basis of low-cost tabletop-like games. We also notice a general interest in the historical development of technologies, that seems to enhance motivation and participation.
Originalsprog | Engelsk |
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Titel | Proceedings of 11th International Conference on Advanced Learning Technologies (ICALT), 2011 IEEE. |
Forlag | IEEE Computer Society Press |
Publikationsdato | 18. aug. 2011 |
Sider | 428-430 |
ISBN (Trykt) | 978-1-61284-209-7 |
ISBN (Elektronisk) | 978-0-7695-4346-8 |
DOI | |
Status | Udgivet - 18. aug. 2011 |
Begivenhed | 11th IEEE International Conference on Advanced Learning Technologies - Athens, USA Varighed: 6. jul. 2011 → 8. jul. 2011 |
Konference
Konference | 11th IEEE International Conference on Advanced Learning Technologies |
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Land/Område | USA |
By | Athens |
Periode | 06/07/2011 → 08/07/2011 |
Fingeraftryk
Dyk ned i forskningsemnerne om 'Programming Turing Machines as a game for technology sense-making.'. Sammen danner de et unikt fingeraftryk.Relaterede Aktiviteter
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