Prime Slaughter

Playful prime numbers

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

79 Downloads (Pure)

Resumé

Starting from the difficulty of creating playful representation of domain-specific abstract concepts, this study discusses the design of Prime Slaughter, a computer game aimed at facilitating individual sense-making of abstract mathematical concepts. Specifically the game proposes a transposition of primality and factorization into playful interactions, addressed to primary and early secondary school children. Taking into account individual needs expressed by children regarding play, during a participatory design processes aimed at enhancing learning in museums, Prime Slaughter allows for multiple forms of play and their integration. A simple working prototype has already been developed; it will be tested and re-designed through participatory
workshops, involving a group of children in our target group.
OriginalsprogEngelsk
TitelArts and Technology : Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers
RedaktørerAnthony L. Brooks
Antal sider9
ForlagSpringer
Publikationsdato2012
Sider136-144
ISBN (Trykt)978-3-642-33328-6
ISBN (Elektronisk)978-3-642-33329-3
DOI
StatusUdgivet - 2012
Udgivet eksterntJa
BegivenhedSecond International Conference on Arts and Technology - Aalborg Universitet Esbjerg, Esbjerg, Danmark
Varighed: 7. dec. 20118. dec. 2011
Konferencens nummer: 2

Konference

KonferenceSecond International Conference on Arts and Technology
Nummer2
LokationAalborg Universitet Esbjerg
LandDanmark
ByEsbjerg
Periode07/12/201108/12/2011
NavnLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Vol/bind101
ISSN1867-8211

Fingeraftryk

target group
computer game
schoolchild
museum
secondary school
interaction
learning
Group

Citer dette

Valente, A., & Marchetti, E. (2012). Prime Slaughter: Playful prime numbers. I A. L. Brooks (red.), Arts and Technology: Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers (s. 136-144). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind. 101 https://doi.org/10.1007/978-3-642-33329-3_16
Valente, Andrea ; Marchetti, Emanuela. / Prime Slaughter : Playful prime numbers. Arts and Technology: Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers. red. / Anthony L. Brooks. Springer, 2012. s. 136-144 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 101).
@inproceedings{7e94ff2b1b22433681e07167b71bafa1,
title = "Prime Slaughter: Playful prime numbers",
abstract = "Starting from the difficulty of creating playful representation of domain-specific abstract concepts, this study discusses the design of Prime Slaughter, a computer game aimed at facilitating individual sense-making of abstract mathematical concepts. Specifically the game proposes a transposition of primality and factorization into playful interactions, addressed to primary and early secondary school children. Taking into account individual needs expressed by children regarding play, during a participatory design processes aimed at enhancing learning in museums, Prime Slaughter allows for multiple forms of play and their integration. A simple working prototype has already been developed; it will be tested and re-designed through participatoryworkshops, involving a group of children in our target group.",
author = "Andrea Valente and Emanuela Marchetti",
year = "2012",
doi = "10.1007/978-3-642-33329-3_16",
language = "English",
isbn = "978-3-642-33328-6",
pages = "136--144",
editor = "Brooks, {Anthony L.}",
booktitle = "Arts and Technology",
publisher = "Springer",
address = "Germany",

}

Valente, A & Marchetti, E 2012, Prime Slaughter: Playful prime numbers. i AL Brooks (red.), Arts and Technology: Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers. Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, bind 101, s. 136-144, Second International Conference on Arts and Technology, Esbjerg, Danmark, 07/12/2011. https://doi.org/10.1007/978-3-642-33329-3_16

Prime Slaughter : Playful prime numbers. / Valente, Andrea; Marchetti, Emanuela.

Arts and Technology: Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers. red. / Anthony L. Brooks. Springer, 2012. s. 136-144 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 101).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

TY - GEN

T1 - Prime Slaughter

T2 - Playful prime numbers

AU - Valente, Andrea

AU - Marchetti, Emanuela

PY - 2012

Y1 - 2012

N2 - Starting from the difficulty of creating playful representation of domain-specific abstract concepts, this study discusses the design of Prime Slaughter, a computer game aimed at facilitating individual sense-making of abstract mathematical concepts. Specifically the game proposes a transposition of primality and factorization into playful interactions, addressed to primary and early secondary school children. Taking into account individual needs expressed by children regarding play, during a participatory design processes aimed at enhancing learning in museums, Prime Slaughter allows for multiple forms of play and their integration. A simple working prototype has already been developed; it will be tested and re-designed through participatoryworkshops, involving a group of children in our target group.

AB - Starting from the difficulty of creating playful representation of domain-specific abstract concepts, this study discusses the design of Prime Slaughter, a computer game aimed at facilitating individual sense-making of abstract mathematical concepts. Specifically the game proposes a transposition of primality and factorization into playful interactions, addressed to primary and early secondary school children. Taking into account individual needs expressed by children regarding play, during a participatory design processes aimed at enhancing learning in museums, Prime Slaughter allows for multiple forms of play and their integration. A simple working prototype has already been developed; it will be tested and re-designed through participatoryworkshops, involving a group of children in our target group.

U2 - 10.1007/978-3-642-33329-3_16

DO - 10.1007/978-3-642-33329-3_16

M3 - Article in proceedings

SN - 978-3-642-33328-6

SP - 136

EP - 144

BT - Arts and Technology

A2 - Brooks, Anthony L.

PB - Springer

ER -

Valente A, Marchetti E. Prime Slaughter: Playful prime numbers. I Brooks AL, red., Arts and Technology: Second International Conference, ArtsIT 2011, Esbjerg, Denmark, December 10-11, 2011, Revised Selected Papers. Springer. 2012. s. 136-144. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, Bind 101). https://doi.org/10.1007/978-3-642-33329-3_16