Plusminus: Augmenting Physics to Promote Emergent Gameplay

Veera Hokkanen, Hannu Koivuranta, Helena Sorva, Perttu Hämäläinen, Thomas Holmes, Antti Sandberg, Juuso Toikka, Maximus Kaos

Publikation: Kapitel i bog/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Abstract

Emergent behaviour occurs when simple systems result in complex behaviour. In games, this allows for more methods of interaction and lets the player explore in a way they want. It is challenging to design for emergence, as it typically arises unexpectedly. With “Plusminus”, we developed a method of augmenting physics to promote emergent game-play using magnetism. Initial playtests demonstrated that players came up with surprising ways to play, such as using magnets to launch themselves over walls and outside the designed play area. We demonstrate that by giving the player control over magnetism, we can design for emergent gameplay.
OriginalsprogEngelsk
TitelProceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
ForlagAssociation for Computing Machinery
Publikationsdato2018
Sider321-327
DOI
StatusUdgivet - 2018
Udgivet eksterntJa
Begivenhed2018 Annual Symposium on Computer-Human Interaction in Play - Melbourne, Australien
Varighed: 28. okt. 201831. okt. 2018

Konference

Konference2018 Annual Symposium on Computer-Human Interaction in Play
Land/OmrådeAustralien
ByMelbourne
Periode28/10/201831/10/2018

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