Playing against the plot: Meta-ethical gameplay disruption and joyful learning in grand theft auto iv

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    Abstract

    This paper presents and discusses the findings and results of a series of tests carried out by the author in the Danish educational system among pupils and teachers using the game Grand Theft Auto IV (GTA IV) as a case study for investigating the problematic but also fruitful relation between gameplay and fiction, known as ludo-narrative dissonance. In analysing this dissonance, the paper further discusses the transcendental nature of play (Gadamer), the fact that play seems to play itself, and the delicate way in which the game insists on a meta-ethical theme while at the same time setting up utterly violent game rules and mechanics. As it turns out, this skirmish of fiction versus gameplay is exactly the gravitational point zero of ‘ethics’ in the stigmatized game of GTA IV and thus a locus for joyful learning.

    OriginalsprogEngelsk
    TitelProceedings of the 13th European Conference on Game Based Learning, ECGBL 2019
    RedaktørerLars Elbaek, Gunver Majgaard, Andrea Valente, Saifuddin Khalid
    ForlagAcademic Conferences and Publishing International
    Publikationsdato2019
    Sider371-377
    ISBN (Elektronisk)978-191276438-9
    DOI
    StatusUdgivet - 2019
    Begivenhed13th European Conference on Games Based Learning - University of Southern Denmark, Odense, Danmark
    Varighed: 3. okt. 20194. okt. 2019

    Konference

    Konference13th European Conference on Games Based Learning
    LokationUniversity of Southern Denmark
    Land/OmrådeDanmark
    ByOdense
    Periode03/10/201904/10/2019

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