Movement Empowerment in a Multiplayer Mixed-Reality Trampoline Game

Lauri Lehtonen, Maximus D. Kaos, Raine Kajastila, Leo Holsti, Janne Karsisto, Sami Pekkola, Joni Vähämäki, Lassi Vapaakallio, Perttu Hämäläinen

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Abstract

Insuffcient physical activity motivation is a major public health problem. Exergames—games requiring physical exertion—can be designed to support motivation. For example, granting superhuman movement abilities to players has been shown to support one’s feeling of competence, an innate human need and a core intrinsic motivation factor posited by self-determination theory. In this paper, we present Super Stomp, a multiplayer mixed-reality trampoline game that empowers movement by exaggerating jump height both in the real world and in the game. We contribute a novel dual-trampoline game system and game mechanics for implementing engaging multiplayer gameplay. This provides an exemplar of satisfying the challenging constraints that real-world movement empowerment technology can impose on exergame movement safety and feasibility. We further contribute insights into the effect of empowering movement on need satisfaction through an in-the-wild study involving 26 participants who played Super Stomp at an indoor activity park.

OriginalsprogEngelsk
TitelProceedings of the Annual Symposium on Computer-Human Interaction in Play
ForlagAssociation for Computing Machinery
Publikationsdato17. okt. 2019
Sider19-29
ISBN (Elektronisk)9781450366885
DOI
StatusUdgivet - 17. okt. 2019
Udgivet eksterntJa
Begivenhed6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019 - Barcelona, Spanien
Varighed: 22. okt. 201925. okt. 2019

Konference

Konference6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019
Land/OmrådeSpanien
ByBarcelona
Periode22/10/201925/10/2019
SponsorACM SIGCHI

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