Movement-Based design methods: A typology for designers

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Abstract

The perspective that the human body is not only an object in the world, but a lived body with feelings and sensations that creates meaning in interaction with the world is emerging in interaction design. Utilising movement as a part of the design process is a new discipline in the field of design. Movement-based design methods (MbDM's) are techniques, procedures or tools that contain movement to stimulate experience, understanding, or creativity within the design process. MbDM can be situated, enacted, context specific or, but not limited to, the use of somaesthetics to gain insights in designing services and products. Although differences exist between these movement-based approaches, they share the commonality of conceptualising physical movement as a material in the design process. Utilising MbDM in a design process can be a daunting task, and with no existing overview of MbDM the development of a practical tool which provides an overview of existing MbDM's and supports the planning of design activities. The aim of this paper is to present a typology of movement-based design methods to be used as a practical tool for designers and facilitators. Through an overarching constructive design research approach, we first did a search in literature and identified seven articles and 23 MbDM. With a phenomenological hermeneutic analysis and critical discussion, we created a typology for mapping identified MbDMs. The 'movement-based design method'-typology consists of two dimensions: 1) seven submediums that stimulate, form or catalyse movement and 2) the type of design stage for which the movement will gain insights. By displaying the 23 identified MbDMs in the typology, a structured overview gives a practical tool for design professionals, practitioners, and educators to plan a design process with movement. By using the typology as a guide, the designer gets an overview of available methods in different mediums and design stages.

OriginalsprogEngelsk
TitelProceedings of the 14th European Conference on Game Based Learning, ECGBL 2020
RedaktørerPanagiotis Fotaris
ForlagDechema e.V.
Publikationsdato2020
Sider637-645
ISBN (Elektronisk)9781912764716
DOI
StatusUdgivet - 2020
Begivenhed14th European Conference on Game Based Learning, ECGBL 2020 - Virtual, Online
Varighed: 24. sep. 202025. sep. 2020

Konference

Konference14th European Conference on Game Based Learning, ECGBL 2020
ByVirtual, Online
Periode24/09/202025/09/2020

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