Making Sense: Interactive Sculptures as Tangible Design Material

Mads Vedel Jensen, Marcelle Stienstra

Publikation: Kapitel i bog/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Abstrakt

The field of tangible interaction shows an increasing focus on embodiment; how the body has a central role in how we as human beings experience, understand, and interact with the world we live in. In this paper we present a design exercise that has a strong focus on the body and how interaction is experienced. The exercise utilizes the designer’s own bodily experiences in the design of new tangible interfaces. The design exercise was done with a group of design students. We asked them to design interactive sculptures to convey the interaction qualities they had extracted from video material. The interactive sculptures served as a physical reflective tool that allowed the students to test and experience the qualities of interaction they wanted to bring into a new design, before they moved on to designing the actual product. We conclude that interactive sculptures serve as a rich design material that provide the students with relevant insights and a richer vocabulary concerning interaction qualities from a bodily perspective.


OriginalsprogEngelsk
TitelProceedings of the 2007 International Conference on Designing Pleasurable Products and Interfaces, 2007, Helsinki, Finland, August 22-25, 2007
RedaktørerIlpo Koskinen, Turkka Keinonen
ForlagForlag uden navn
Publikationsdato2007
Sider255-269
ISBN (Trykt)978-951-558-236-2
ISBN (Elektronisk)0782-1778
StatusUdgivet - 2007
BegivenhedDPPI 2007, User Experience Plus - Helsinki, Finland
Varighed: 22. aug. 200725. aug. 2007

Konference

KonferenceDPPI 2007, User Experience Plus
LandFinland
ByHelsinki
Periode22/08/200725/08/2007

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