Abstrakt
Live action role-playing games share a range of characteristics with massively multi-player online games (MMOGs). Because these games have existed for more than 20 years, players of these games have a substantial amount of experience in handling issues pertinent to MMOGs. Survey and review of live action role-playing games, whose participant count can be in the thousands, reveal that features such as size, theme, game master-to-player ratio, and others interact to form complex systems that require several different groups of control tools to manage. The way that these games are managed offers a variety of venues for further research into how these management techniques can be applied to MMOGs.
Originalsprog | Engelsk |
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Tidsskrift | Games and Culture: A Journal of Interactive Media |
Vol/bind | 1 |
Udgave nummer | 3 |
Sider (fra-til) | 252-275 |
Antal sider | 24 |
ISSN | 1555-4120 |
DOI | |
Status | Udgivet - 1. dec. 2006 |