Kill it or grow it

Computer game design for playful math-learning

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

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Resumé

Creating playful games to support domain-specific learning is a complex task. This paper presents the design and development of Prime Slaughter, a computer game to play with abstract mathematical concepts, like factorization and
primality. The target group is composed of primary and early secondary school students. Following the findings of a participatory design study about children interaction in museums, our game maps operational aspects of prime
factorization onto a gameplay inspired by 2D action-adventure games, where primality and factorizaton are experienced in a visual and direct way. The museum study also suggests to support learning by multiple play styles and goal-directed
activities. A new participatory design study is about to start, to validate and improve the latest prototype of the game.
OriginalsprogEngelsk
TitelProceedings of DIGITEL 2012 : The 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
Antal sider8
ForlagIEEE Computer Society Press
Publikationsdato2012
Sider17-24
ISBN (Trykt)978-1-4673-0885-4
DOI
StatusUdgivet - 2012

Fingeraftryk

Computer games
Museums
Factorization
Students

Citer dette

Valente, A., & Marchetti, E. (2012). Kill it or grow it: Computer game design for playful math-learning. I Proceedings of DIGITEL 2012: The 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning (s. 17-24). IEEE Computer Society Press. https://doi.org/10.1109/DIGITEL.2012.11
Valente, Andrea ; Marchetti, Emanuela. / Kill it or grow it : Computer game design for playful math-learning. Proceedings of DIGITEL 2012: The 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning. IEEE Computer Society Press, 2012. s. 17-24
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Valente, A & Marchetti, E 2012, Kill it or grow it: Computer game design for playful math-learning. i Proceedings of DIGITEL 2012: The 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning. IEEE Computer Society Press, s. 17-24. https://doi.org/10.1109/DIGITEL.2012.11

Kill it or grow it : Computer game design for playful math-learning. / Valente, Andrea; Marchetti, Emanuela.

Proceedings of DIGITEL 2012: The 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning. IEEE Computer Society Press, 2012. s. 17-24.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

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Valente A, Marchetti E. Kill it or grow it: Computer game design for playful math-learning. I Proceedings of DIGITEL 2012: The 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning. IEEE Computer Society Press. 2012. s. 17-24 https://doi.org/10.1109/DIGITEL.2012.11