Juicing the game design process: Towards a content centric framework for understanding and teaching game design in higher education

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    Abstract

    The aim of this article is to advance a framework for understanding and teaching game design in higher education in order to address complexities inherent in teaching game design courses. Everyday teaching and learning game design often deviates from the standard textbook model of game design. It is far from as compartmentalised as presented in textbooks. In reality everyday teaching and learning operate with handling game design curriculum, how to think games, and how to organise the development process. The presented teaching and learning content centric framework merge curriculum, thinking, and process guided by the game design concept of juiciness. The framework will be presented by dismantling the standard textbook model of game design into three; game design (curriculum), game design thinking (thinking), and game development (organisation). In this perspective is game design primarily concerned with game mechanics, game design thinking preoccupied with paper prototyping, metaphor, and framing, while game developments addresses player experience including play and game testing. This article will coin vertical design as juiciness as opposed to horizontal design understood as expanding system layout. Juiciness will be placed as a guiding principle in the relationship between designers and designed content as an important aspect of designer intentions and motivations. Lastly will the content centric framework be presented by merging game design, game design thinking, game development, vertical design with selected aspects of accepted software development strategies as an important approach to teaching and learning game design in higher education.
    OriginalsprogEngelsk
    TidsskriftEducational Media International
    Vol/bind55
    Udgave nummer3
    Sider (fra-til)231-254
    ISSN0952-3987
    DOI
    StatusUdgivet - okt. 2018

    Emneord

    • framework
    • game design
    • game design thinking
    • design thinking
    • game development
    • learning
    • teaching
    • education
    • vertical and horizontal design
    • content centric decelopment

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