This paper examines play, gaming and learning in regard to intelligent playware developed for outdoor use. The key questions are how does these novel artefacts influence the concept of play, gaming and learning. Up until now play and game have been understood as different activities. This paper examines if the sharp differentiation between the two can be uphold in regard to intelligent playware for outdoor use. Play and game activities will be analysed and viewed in conjunction with learning contexts. This paper will stipulate that intelligent playware facilitates rapid shifts in contexts heightening participators sensitivity to different contexts thereby developing crucial learning skills.
|Udgivet - 2009
|ED-MEDIA 2009-World Conference on Educational Multimedia, Hypermedia & Telecommunications - Honolulu, USA
Varighed: 22. jun. 2009 → 26. jun. 2009
|ED-MEDIA 2009-World Conference on Educational Multimedia, Hypermedia & Telecommunications
|22/06/2009 → 26/06/2009
- Intelligente legeartefakter, leg, læring, spil, legeplads