Intelligent playgrounds: Introductory research on play, game and learning elements in conjunction with intelligent playware intended for outdoor use

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Abstract

This paper examines play, gaming and learning in regard to intelligent playware developed for outdoor use. The key questions are how does these novel artefacts influence the concept of play, gaming and learning. Up until now play and game have been understood as different activities. This paper examines if the sharp differentiation between the two can be uphold in regard to intelligent playware for outdoor use. Play and game activities will be analysed and viewed in conjunction with learning contexts. This paper will stipulate that intelligent playware facilitates rapid shifts in contexts heightening participators sensitivity to different contexts thereby developing crucial learning skills.
OriginalsprogEngelsk
TitelIkke angivet
Antal sider8
ForlagED-MEDIA
Publikationsdato2009
StatusUdgivet - 2009
BegivenhedED-MEDIA 2009-World Conference on Educational Multimedia, Hypermedia & Telecommunications - Honolulu, USA
Varighed: 22. jun. 200926. jun. 2009

Konference

KonferenceED-MEDIA 2009-World Conference on Educational Multimedia, Hypermedia & Telecommunications
Land/OmrådeUSA
ByHonolulu
Periode22/06/200926/06/2009

Emneord

  • Intelligente legeartefakter, leg, læring, spil, legeplads

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