Inside the group: Investigating social structures in player groups and their influence on activity

Michael H. Schiller, Günter Wallner*, Christopher Schinnerl, Alexander Monte Calvo, Johanna Pirker, Rafet Sifa, Anders Drachen


Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

13 Downloads (Pure)


Social features, matchmaking, and grouping functions are key elements of online multiplayer experiences. Understanding how social connections form in and around games and their relationship to in-game activity offers insights for building and maintaining player bases and for improving engagement and retention. This paper presents an analysis of the groups formed by users of the social matchmaking website for different commercial titles, including Destiny on which we focus in this paper. Groups formed on can be described across a range of social network related metrics. Also, the social network formed within a group is evaluated in combination with user-provided demographic and preference data. Archetypal analysis is used to classify groups into archetypes and a correlation analysis is presented covering the effect of group characteristics on in-game activity. Finally, weekly activity profiles are described. Our results indicate that group size as well as the number of moderators within a group and their connectedness to other team members influences a group's activity. We also identified four prototypical types of groups with different characteristics concerning composition, social cohesion, and activity.

TidsskriftIEEE Transactions on Games
Udgave nummer4
Sider (fra-til)416-425
StatusUdgivet - dec. 2019

Bibliografisk note

Funding Information:
Manuscript received December 18, 2017; revised March 13, 2018 and June 14, 2018; accepted July 16, 2018. Date of publication July 26, 2018; date of current version December 23, 2019. This work was supported in part by the Digital Creativity Labs jointly funded by EPSRC/AHRC/InnovateUK under Grant EP/M023265/1. (Corresponding author: Günter Wallner.) M. H. Schiller, C. Schinnerl, and J. Pirker are with the Graz University of Technology, Graz 8010, Austria (e-mail:, [email protected]; [email protected]; [email protected]). G. Wallner is with the University of Applied Arts Vienna, Vienna 1010, Austria (e-mail:,[email protected]). A. M. Calvo is with Bungie, Inc., Bellevue, WA 98004 USA (e-mail:, [email protected]). R. Sifa is with Fraunhofer IAIS, Sankt Augustin 53757, Germany (e-mail:, [email protected]). A. Drachen is with the University of York, York YO10 5DD, U.K. (e-mail:, [email protected]). Color versions of one or more of the figures in this paper are available online at Digital Object Identifier 10.1109/TG.2018.2858024

Publisher Copyright:
© 2019 Institute of Electrical and Electronics Engineers Inc.. All rights reserved.


Dyk ned i forskningsemnerne om 'Inside the group: Investigating social structures in player groups and their influence on activity'. Sammen danner de et unikt fingeraftryk.