Impact of policy game on insight and attitude to inter sectoral policy processes - EU country cases

C. Lau, Charlotte Glümer, Hilde Spitters, Petru Sandu, Diana Rus, Leena Eklund Karlsson, Ien van de Goor

Publikation: Konferencebidrag uden forlag/tidsskriftPosterForskningpeer review

Abstract

Background
A policy game is a structured simulated role-play dealing with highly complex decision-making in real life network settings. Its impact on health enhancing physical activity (HEPA) policy making is unexplored. We aim to explore if an internationally developed and pilot tested policy game change insight and
attitude towards inter sectoral policy processes, such as the organization network, collaboration, and use of knowledge in HEPA policy making in three European countries. Methods The Netherlands (NL), Denmark (DK) and Romania (RO), partners in the REPOPA program, have carried out a policy game at local level, with 6 months intervals, including 18–19 policy makers in each game. Data was collected using a structured questionnaire one week after implementation of the games. Participants were asked if the game had changed their insight or attitude.
Results: Response rate was 83%, 89% and 89% in NL, DK and RO respectively. Across countries the majority of participants, 60%, enhanced their nderstanding of the local HEPA policy process, the roles in the organization network, and how
stakeholders can collaborate as result of the game. Most participants perceived change in insight of the collaboration process in NL (100%). The fraction of participants who enhanced their insight to leadership aspects of their network
varied across aspects of leadership and across countries, from 14% in NL to 86% in RO. The fraction of participants being more positive towards use of knowledge varied across countries, 25% in NL to 75% in DK. Across countries the majority of participants, 67–70%, stressed’ importance of collaboration’ as the main learning experience.
Conclusion: The policy game has potential to increase insight to HEPA policy process, including stakeholder roles, and attitude towards collaboration and use of knowledge. Differences between countries may be a result of diversity in potential for change in game participant groups and game processes.
Key message: The policy game encountered changes at the domains
‘organization network’, ‘collaboration’, ‘leadership’ and ‘use of knowledge’, with differences between countries.
OriginalsprogEngelsk
Publikationsdato6. okt. 2015
Antal sider1
DOI
StatusUdgivet - 6. okt. 2015
BegivenhedEUPHA Conference in Milan, 14-17 October, 2015, Milan, Italy - Milan, Italien
Varighed: 14. okt. 201517. okt. 2015

Konference

KonferenceEUPHA Conference in Milan, 14-17 October, 2015, Milan, Italy
Land/OmrådeItalien
ByMilan
Periode14/10/201517/10/2015

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