Going Out of Business: Auction House Behavior in the Massively Multi-Player Online Game Glitch

Anders Drachen, Joseph Riley, S. Baskin, D. Klabjan

Publikation: Bidrag til tidsskriftTidsskriftartikelForskningpeer review

Abstract

The in-game economies of Massively Multi-player Online Games are complex systems that have to be carefully designed and managed. This paper presents the results of an analysis of auction house data from the Massively Multi-player Online Games Glitch, across a 14. month period, the entire lifetime of the game. The data comprise almost 3. million data points, covering over 20,000 unique players and more than 650 products. Furthermore, an interactive visualization, based on Sankey flow diagrams, is presented which shows the proportion of the different clusters across each time bin, as well as the flow of players between clusters. The diagram allows evaluation of migration of players between clusters as a function of time, as well as a churn analysis. The presented work provides a template analysis and visualization model for progression-based or temporal-based analysis of player behavior broadly applicable to digital games.

OriginalsprogEngelsk
TidsskriftEntertainment Computing
Vol/bind5
Udgave nummer4
Sider (fra-til)219-232
Antal sider12
ISSN1875-9521
DOI
StatusUdgivet - 2014

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