Generating Player Satisfaction in Computer Games by the use of Entertainment Modeling and Adaptive Learning

Georgios Yannakakis, John Hallam

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingBidrag til bog/antologiForskning

OriginalsprogEngelsk
TitelAdvanced Intelligent Paradigms in Computer Games
Antal sider27
ForlagSpringer Science+Business Media
Publikationsdato2007
Sider175-201
ISBN (Trykt)978-3-540-72704-0
StatusUdgivet - 2007
NavnStudies in computational intelligence
Nummer71

Citer dette

Yannakakis, G., & Hallam, J. (2007). Generating Player Satisfaction in Computer Games by the use of Entertainment Modeling and Adaptive Learning. I Advanced Intelligent Paradigms in Computer Games (s. 175-201). Springer Science+Business Media. Studies in computational intelligence, Nr. 71
Yannakakis, Georgios ; Hallam, John. / Generating Player Satisfaction in Computer Games by the use of Entertainment Modeling and Adaptive Learning. Advanced Intelligent Paradigms in Computer Games. Springer Science+Business Media, 2007. s. 175-201 (Studies in computational intelligence; Nr. 71).
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Yannakakis, G & Hallam, J 2007, Generating Player Satisfaction in Computer Games by the use of Entertainment Modeling and Adaptive Learning. i Advanced Intelligent Paradigms in Computer Games. Springer Science+Business Media, Studies in computational intelligence, nr. 71, s. 175-201.

Generating Player Satisfaction in Computer Games by the use of Entertainment Modeling and Adaptive Learning. / Yannakakis, Georgios; Hallam, John.

Advanced Intelligent Paradigms in Computer Games. Springer Science+Business Media, 2007. s. 175-201 (Studies in computational intelligence; Nr. 71).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingBidrag til bog/antologiForskning

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AU - Yannakakis, Georgios

AU - Hallam, John

PY - 2007

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M3 - Book chapter

SN - 978-3-540-72704-0

T3 - Studies in computational intelligence

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BT - Advanced Intelligent Paradigms in Computer Games

PB - Springer Science+Business Media

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Yannakakis G, Hallam J. Generating Player Satisfaction in Computer Games by the use of Entertainment Modeling and Adaptive Learning. I Advanced Intelligent Paradigms in Computer Games. Springer Science+Business Media. 2007. s. 175-201. (Studies in computational intelligence; Nr. 71).