Gamification in E-mental health: Development of a digital intervention addressing severe mental illness and metabolic syndrome

Alec Shaw, David Paul, William Billingsley, Paul Kwan, Rhonda Wilson

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskning

OriginalsprogEngelsk
TitelInternet Technologies & Society Proceedings
Publikationsdato2017
Sider83-90
ISBN (Elektronisk)978-989-8533-72-2
StatusUdgivet - 2017
Begivenhed8th International Conference on Internet Technologies & Society - 169 Macquarie St Parramatta, Sydney, Australien
Varighed: 11. dec. 201713. dec. 2017

Konference

Konference8th International Conference on Internet Technologies & Society
Lokation169 Macquarie St Parramatta
LandAustralien
BySydney
Periode11/12/201713/12/2017

Citer dette

Shaw, A., Paul, D., Billingsley, W., Kwan, P., & Wilson, R. (2017). Gamification in E-mental health: Development of a digital intervention addressing severe mental illness and metabolic syndrome. I Internet Technologies & Society Proceedings (s. 83-90)
Shaw, Alec ; Paul, David ; Billingsley, William ; Kwan, Paul ; Wilson, Rhonda. / Gamification in E-mental health: Development of a digital intervention addressing severe mental illness and metabolic syndrome. Internet Technologies & Society Proceedings. 2017. s. 83-90
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Shaw, A, Paul, D, Billingsley, W, Kwan, P & Wilson, R 2017, Gamification in E-mental health: Development of a digital intervention addressing severe mental illness and metabolic syndrome. i Internet Technologies & Society Proceedings. s. 83-90, 8th International Conference on Internet Technologies & Society, Sydney, Australien, 11/12/2017.

Gamification in E-mental health: Development of a digital intervention addressing severe mental illness and metabolic syndrome. / Shaw, Alec; Paul, David; Billingsley, William; Kwan, Paul; Wilson, Rhonda.

Internet Technologies & Society Proceedings. 2017. s. 83-90.

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskning

TY - GEN

T1 - Gamification in E-mental health: Development of a digital intervention addressing severe mental illness and metabolic syndrome

AU - Shaw, Alec

AU - Paul, David

AU - Billingsley, William

AU - Kwan, Paul

AU - Wilson, Rhonda

PY - 2017

Y1 - 2017

M3 - Article in proceedings

SP - 83

EP - 90

BT - Internet Technologies & Society Proceedings

ER -

Shaw A, Paul D, Billingsley W, Kwan P, Wilson R. Gamification in E-mental health: Development of a digital intervention addressing severe mental illness and metabolic syndrome. I Internet Technologies & Society Proceedings. 2017. s. 83-90