Abstract
This paper discusses the relatively new concept of ludification with the attempt of laying the theoretical groundwork for further studies. Although ludification ties in with both gamification and the concept and practice of transmedia it possesses unique characteristics and qualities of its own, primarily evolving around playful ways of creating and interacting with stories. The focus point is especially how traditional media such as tv-series and movies incorporate game-like structures into their narrative structure. This concerns both the narrative structures that users can and cannot interact with. Among other things, we consider a deep understanding of ludification vital for the more practically oriented approach to learning through (serious) games and game mechanics. Thus, this paper serves as a prolegomenon to the interpretation of works of ludification, as well as to the diverse field of deploying ludified material in didactical and pedagogical context.
Originalsprog | Engelsk |
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Titel | Games and Learning Alliance : 9th International Conference, GALA 2020 |
Redaktører | Iza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, Roland Klemke |
Forlag | Springer |
Publikationsdato | 2020 |
Sider | 125-134 |
ISBN (Trykt) | 978-3-030-63463-6 |
ISBN (Elektronisk) | 978-3-030-63464-3 |
DOI | |
Status | Udgivet - 2020 |
Begivenhed | 9th International Conference on Games and Learning Alliance - Laval, Frankrig Varighed: 9. dec. 2020 → 10. dec. 2020 Konferencens nummer: 9 |
Konference
Konference | 9th International Conference on Games and Learning Alliance |
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Nummer | 9 |
Land/Område | Frankrig |
By | Laval |
Periode | 09/12/2020 → 10/12/2020 |
Navn | Lecture Notes in Computer Science |
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Vol/bind | 12517 |
ISSN | 0302-9743 |