Abstrakt
The so-called “game-theatre” make use of the logic of digital games and relies on their performative and rule-based storytelling. These new narrative theatrical forms, which often take place completely analogously, offer more participatory, immersive and interactive spaces for scenario development. They also lead to new social and dramaturgical spaces of experience. The authors investigate the question whether and how far the “game-theatre” methodology might serve as a complementary means to traditional scenario building to overcome the existing shortcomings and enable the development of trust-building future scenarios in organizations. The paper explores especially how Selin’s (2006) four dimensions of trust building are dealt within the methodological approaches of two different “game-theatres” companies and projects.
Originalsprog | Engelsk |
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Titel | Proccedings of 20th International CINet Conference : Innovating in an era of continuous disruption |
Udgivelsessted | Denmark |
Forlag | Continuous Innovation Network |
Publikationsdato | 2019 |
Sider | 104-113 |
ISBN (Trykt) | 978-90-77360-22-4 |
Status | Udgivet - 2019 |
Begivenhed | 20th International CINet Conference: Innovating in an era of continuous disruption - Denmark, Odense, Danmark Varighed: 8. sep. 2019 → 10. sep. 2019 http://www.continuous-innovation.net/events/conferences/2019.html#0 |
Konference
Konference | 20th International CINet Conference |
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Lokation | Denmark |
Land/Område | Danmark |
By | Odense |
Periode | 08/09/2019 → 10/09/2019 |
Internetadresse |
Emneord
- game-theatre, trust-building, Interactivity, audience involvement