Game theatres as methodology for trust building in scenario development

Réjane Dreifuss, Jacqueline Holzer, Patricia Wolf

Publikation: Kapitel i bog/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Abstrakt

The so-called “game-theatre” make use of the logic of digital games and relies on their performative and rule-based storytelling. These new narrative theatrical forms, which often take place completely analogously, offer more participatory, immersive and interactive spaces for scenario development. They also lead to new social and dramaturgical spaces of experience. The authors investigate the question whether and how far the “game-theatre” methodology might serve as a complementary means to traditional scenario building to overcome the existing shortcomings and enable the development of trust-building future scenarios in organizations. The paper explores especially how Selin’s (2006) four dimensions of trust building are dealt within the methodological approaches of two different “game-theatres” companies and projects.
OriginalsprogEngelsk
TitelProccedings of 20th International CINet Conference : Innovating in an era of continuous disruption
UdgivelsesstedDenmark
ForlagContinuous Innovation Network
Publikationsdato2019
Sider104-113
ISBN (Trykt)978-90-77360-22-4
StatusUdgivet - 2019
Begivenhed20th International CINet Conference: Innovating in an era of continuous disruption - Denmark, Odense, Danmark
Varighed: 8. sep. 201910. sep. 2019
http://www.continuous-innovation.net/events/conferences/2019.html#0

Konference

Konference20th International CINet Conference
LokationDenmark
Land/OmrådeDanmark
ByOdense
Periode08/09/201910/09/2019
Internetadresse

Emneord

  • game-theatre, trust-building, Interactivity, audience involvement

Citationsformater