TY - GEN
T1 - Fabric Robotics - Lessons Learned Introducing Soft Robotics in a Computational Thinking Course for Children
AU - Pedersen, B.
AU - Marchetti, Emanuela
AU - Valente, Andrea
AU - Nielsen, Jacob
N1 - Conference code: 7
PY - 2020
Y1 - 2020
N2 - In this paper we present findings from the current and last year’s season of a CT course: we investigated how soft materials enriched learning of CT in relation to embedded systems and creative thinking practices. We also addressed gender biases in the course, as we observed how boys and the few girls in the course responded to the practices related to fabric prototyping and sewing, when moving from LEGO Mindstorms to wearable devices and soft robotics. Data gathering was conducted following a qualitative approach, based on ethnography combining note taking, observations, pictures of the children artifacts and live drawings of the children in action. We observed changes that occurred in creativity, project context, in the hardware and debugging, flexibility and reusability, in addition to the gender balance. We also analyze the play moods observed in the children. The main contribution of the paper is to detail our approach, the methods used in the observations and analysis, and our findings, for the benefit of other institutions and groups striving to design CT curricula.
AB - In this paper we present findings from the current and last year’s season of a CT course: we investigated how soft materials enriched learning of CT in relation to embedded systems and creative thinking practices. We also addressed gender biases in the course, as we observed how boys and the few girls in the course responded to the practices related to fabric prototyping and sewing, when moving from LEGO Mindstorms to wearable devices and soft robotics. Data gathering was conducted following a qualitative approach, based on ethnography combining note taking, observations, pictures of the children artifacts and live drawings of the children in action. We observed changes that occurred in creativity, project context, in the hardware and debugging, flexibility and reusability, in addition to the gender balance. We also analyze the play moods observed in the children. The main contribution of the paper is to detail our approach, the methods used in the observations and analysis, and our findings, for the benefit of other institutions and groups striving to design CT curricula.
KW - Soft Robotics
KW - Educational Robotics
KW - Computational Thinking
KW - CT
KW - K-12
KW - Curriculum Design
KW - Gender
KW - Microcontroller Platforms
KW - Circuit Playground Express
KW - LEGO Mindstorms EV3
KW - Curriculum design
KW - LEGO mindstorms EV3
KW - Educational robotics
KW - Microcontroller platforms
KW - Soft robotics
U2 - 10.1007/978-3-030-50506-6_34
DO - 10.1007/978-3-030-50506-6_34
M3 - Article in proceedings
SN - 9783030505059
T3 - Lecture Notes in Computer Science
SP - 499
EP - 519
BT - Learning and Collaboration Technologies. Human and Technology Ecosystems
A2 - Zaphiris, Panayiotis
A2 - Ioannou, Andri
PB - Springer
T2 - 7th International Conference on Learning and Collaboration Technologies
Y2 - 19 July 2020 through 24 July 2020
ER -