Fables for teachers and pupils

incrementally defined scenario-based, interactive and spatial stories

Andrea Valente*, Emanuela Marchetti

*Kontaktforfatter for dette arbejde

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Resumé

The Fables project is grounded on an ecological approach to e-learning, where we analyze the practice of e-learning as an information ecology, centered on the interaction among teachers, pupils and their tools, placed within the classroom. A simple Fable represents one of Schön’s exemplars; a Fable can be interacted with digitally, as a simulation, to help understand and predict the behavior of a real-world system or scenario. In schools Fables can be used to represent the knowledge that pupils have, to be shared/showed interactively to others, and they are experienced as a more dynamic version of presentation slides. In this paper we strengthen the formal definition of Fables, and we investigate Fables’ expressive power. A new version of the online Fables tool F4BL3s has been implemented and used in the evaluation. The main new features of this version are: better visualization of Fables in playback, possibility for the authors to associate custom images to the characters in their Fables, and new export functions to convert a Fable into Twine stories and Microsoft PowerPoint compatible slides. According to our knowledge of the needs of teachers and pupils, the last feature is needed to improve interoperability of F4BL3s with other standard tools, which is in turn a key factor for the acceptance of the tool. Future work includes an improved visual editor as suggested by the data from our evaluation, and continue in-classroom tests.

OriginalsprogEngelsk
TitelLearning and Collaboration Technologies : Designing Learning Experiences. HCII 2019
RedaktørerPanayiotis Zaphiris, Andri Ioannou
ForlagSpringer
Publikationsdato2019
Sider206-224
ISBN (Trykt)978-3-030-21813-3
ISBN (Elektronisk)978-3-030-21814-0
DOI
StatusUdgivet - 2019
Begivenhed6th International Conference on Learning and Collaboration Technologies - Orlando, USA
Varighed: 26. jul. 201931. jul. 2019
Konferencens nummer: 6

Konference

Konference6th International Conference on Learning and Collaboration Technologies
Nummer6
LandUSA
ByOrlando
Periode26/07/201931/07/2019
NavnLecture Notes in Computer Science
Vol/bind11590
ISSN0302-9743
NavnInformation Systems and Applications, incl. Internet/Web, and HCI
Vol/bind11590

Fingeraftryk

pupil
scenario
teacher
electronic learning
classroom
evaluation
visualization
ecology
acceptance
editor
simulation
interaction
school

Emneord

  • scenario-based learning
  • education
  • Knowledge Management
  • simulation
  • visualization

Citer dette

Valente, A., & Marchetti, E. (2019). Fables for teachers and pupils: incrementally defined scenario-based, interactive and spatial stories. I P. Zaphiris, & A. Ioannou (red.), Learning and Collaboration Technologies: Designing Learning Experiences. HCII 2019 (s. 206-224). Springer. Lecture Notes in Computer Science, Bind. 11590, Information Systems and Applications, incl. Internet/Web, and HCI, Bind. 11590 https://doi.org/10.1007/978-3-030-21814-0_16
Valente, Andrea ; Marchetti, Emanuela. / Fables for teachers and pupils : incrementally defined scenario-based, interactive and spatial stories. Learning and Collaboration Technologies: Designing Learning Experiences. HCII 2019. red. / Panayiotis Zaphiris ; Andri Ioannou. Springer, 2019. s. 206-224 (Lecture Notes in Computer Science, Bind 11590). (Information Systems and Applications, incl. Internet/Web, and HCI, Bind 11590).
@inproceedings{5586ae1a1e0147a39d426c6c731dcc6e,
title = "Fables for teachers and pupils: incrementally defined scenario-based, interactive and spatial stories",
abstract = "The Fables project is grounded on an ecological approach to e-learning, where we analyze the practice of e-learning as an information ecology, centered on the interaction among teachers, pupils and their tools, placed within the classroom. A simple Fable represents one of Sch{\"o}n’s exemplars; a Fable can be interacted with digitally, as a simulation, to help understand and predict the behavior of a real-world system or scenario. In schools Fables can be used to represent the knowledge that pupils have, to be shared/showed interactively to others, and they are experienced as a more dynamic version of presentation slides. In this paper we strengthen the formal definition of Fables, and we investigate Fables’ expressive power. A new version of the online Fables tool F4BL3s has been implemented and used in the evaluation. The main new features of this version are: better visualization of Fables in playback, possibility for the authors to associate custom images to the characters in their Fables, and new export functions to convert a Fable into Twine stories and Microsoft PowerPoint compatible slides. According to our knowledge of the needs of teachers and pupils, the last feature is needed to improve interoperability of F4BL3s with other standard tools, which is in turn a key factor for the acceptance of the tool. Future work includes an improved visual editor as suggested by the data from our evaluation, and continue in-classroom tests.",
keywords = "scenario-based learning, education, Knowledge Management, simulation, visualization, Education, Knowledge management, Scenario-based learning, Simulation, Visualization",
author = "Andrea Valente and Emanuela Marchetti",
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Valente, A & Marchetti, E 2019, Fables for teachers and pupils: incrementally defined scenario-based, interactive and spatial stories. i P Zaphiris & A Ioannou (red), Learning and Collaboration Technologies: Designing Learning Experiences. HCII 2019. Springer, Lecture Notes in Computer Science, bind 11590, Information Systems and Applications, incl. Internet/Web, and HCI, bind 11590, s. 206-224, 6th International Conference on Learning and Collaboration Technologies, Orlando, USA, 26/07/2019. https://doi.org/10.1007/978-3-030-21814-0_16

Fables for teachers and pupils : incrementally defined scenario-based, interactive and spatial stories. / Valente, Andrea; Marchetti, Emanuela.

Learning and Collaboration Technologies: Designing Learning Experiences. HCII 2019. red. / Panayiotis Zaphiris; Andri Ioannou. Springer, 2019. s. 206-224 (Lecture Notes in Computer Science, Bind 11590). (Information Systems and Applications, incl. Internet/Web, and HCI, Bind 11590).

Publikation: Bidrag til bog/antologi/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

TY - GEN

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T2 - incrementally defined scenario-based, interactive and spatial stories

AU - Valente, Andrea

AU - Marchetti, Emanuela

PY - 2019

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N2 - The Fables project is grounded on an ecological approach to e-learning, where we analyze the practice of e-learning as an information ecology, centered on the interaction among teachers, pupils and their tools, placed within the classroom. A simple Fable represents one of Schön’s exemplars; a Fable can be interacted with digitally, as a simulation, to help understand and predict the behavior of a real-world system or scenario. In schools Fables can be used to represent the knowledge that pupils have, to be shared/showed interactively to others, and they are experienced as a more dynamic version of presentation slides. In this paper we strengthen the formal definition of Fables, and we investigate Fables’ expressive power. A new version of the online Fables tool F4BL3s has been implemented and used in the evaluation. The main new features of this version are: better visualization of Fables in playback, possibility for the authors to associate custom images to the characters in their Fables, and new export functions to convert a Fable into Twine stories and Microsoft PowerPoint compatible slides. According to our knowledge of the needs of teachers and pupils, the last feature is needed to improve interoperability of F4BL3s with other standard tools, which is in turn a key factor for the acceptance of the tool. Future work includes an improved visual editor as suggested by the data from our evaluation, and continue in-classroom tests.

AB - The Fables project is grounded on an ecological approach to e-learning, where we analyze the practice of e-learning as an information ecology, centered on the interaction among teachers, pupils and their tools, placed within the classroom. A simple Fable represents one of Schön’s exemplars; a Fable can be interacted with digitally, as a simulation, to help understand and predict the behavior of a real-world system or scenario. In schools Fables can be used to represent the knowledge that pupils have, to be shared/showed interactively to others, and they are experienced as a more dynamic version of presentation slides. In this paper we strengthen the formal definition of Fables, and we investigate Fables’ expressive power. A new version of the online Fables tool F4BL3s has been implemented and used in the evaluation. The main new features of this version are: better visualization of Fables in playback, possibility for the authors to associate custom images to the characters in their Fables, and new export functions to convert a Fable into Twine stories and Microsoft PowerPoint compatible slides. According to our knowledge of the needs of teachers and pupils, the last feature is needed to improve interoperability of F4BL3s with other standard tools, which is in turn a key factor for the acceptance of the tool. Future work includes an improved visual editor as suggested by the data from our evaluation, and continue in-classroom tests.

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KW - Simulation

KW - Visualization

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M3 - Article in proceedings

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PB - Springer

ER -

Valente A, Marchetti E. Fables for teachers and pupils: incrementally defined scenario-based, interactive and spatial stories. I Zaphiris P, Ioannou A, red., Learning and Collaboration Technologies: Designing Learning Experiences. HCII 2019. Springer. 2019. s. 206-224. (Lecture Notes in Computer Science, Bind 11590). (Information Systems and Applications, incl. Internet/Web, and HCI, Bind 11590). https://doi.org/10.1007/978-3-030-21814-0_16