Exploring the relationship between video game expertise and fluid intelligence

Athanasios V. Kokkinakis, Peter I. Cowling, Anders Drachen, Alex R. Wade*

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Abstract

Hundreds of millions of people play intellectually-demanding video games every day. What does individual performance on these games tell us about cognition? Here, we describe two studies that examine the potential link between intelligence and performance in one of the most popular video games genres in the world (Multiplayer Online Battle Arenas: MOBAs). In the first study, we show that performance in the popular MOBA League of Legends’ correlates with fluid intelligence as measured under controlled laboratory conditions. In the second study, we also show that the age profile of performance in the two most widely-played MOBAs (League of Legends and DOTA II) matches that of raw fluid intelligence. We discuss and extend previous videogame literature on intelligence and videogames and suggest that commercial video games can be useful as’proxy’ tests of cognitive performance at a global population level.

OriginalsprogEngelsk
Artikelnummere0186621
TidsskriftPLOS ONE
Vol/bind12
Udgave nummer11
ISSN1932-6203
DOI
StatusUdgivet - nov. 2017

Bibliografisk note

Publisher Copyright:
© 2017 Kokkinakis et al. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

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