Embodied Interaction Design in Engineering Education using Asus Xtion Pro

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Abstract

How does a design of emerging embodied technologies, such as Asus Xtion Pro, enrich the HCI learning processes in Engineering Education? The fifth semester engineering students used the motion sensing input device, Asus Xtion Pro (similar to Microsoft’s Kinect), for the design of an embodied interaction tool for children. They designed a gesture-based painting tool, and the users painted in different colours using pencils in different sizes. The prototype was tested on school children from the third grade. The platform was interesting as a design tool because it appealed to full body interaction. During the test, they experienced that hand gestures, full body interaction and playfulness often were linked.
The digital design process enriched the HCI learning processes, and the students successfully developed their own prototypes. The students reflected on HCI and design issues based on real embodied prototypes. In other words, the students learned by designing and reflecting.
OriginalsprogEngelsk
TitelProceedings of the IADIS International Conferences Interfaces and Human Computer Interaction 2013. Prague, Czech Republic
ForlagInternational Association for Development, IADIS
Publikationsdato2013
Sider245-248
ISBN (Trykt)978-972-8939-90-8
StatusUdgivet - 2013
BegivenhedInternational Conferences Interfaces and Human Computer Interaction - Praque, Tjekkiet
Varighed: 22. jun. 201324. jul. 2013

Konference

KonferenceInternational Conferences Interfaces and Human Computer Interaction
Land/OmrådeTjekkiet
ByPraque
Periode22/06/201324/07/2013

Emneord

  • hci
  • education
  • learning
  • kinnect
  • embodiment

Citationsformater