Developing compelling repetitive-motion exergames by balancing player agency with the constraints of exercise

Chad Richards, T. C.Nicholas Graham

Publikation: Kapitel i bog/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Abstract

Participation rates in repetitive-motion exercise programs, such as programs for muscle-strengthening and physical rehabilitation, are low. Exergames show promise in encouraging people to exercise, but it is challenging to build compelling games around repetitive exercises. Games involve players making meaningful choices, but repetitivemotion workout programs are rigidly structured, making it difficult to find opportunities for such choices. As such, there is a struggle between providing players with meaningful choices and meeting the constraints of the exercise program. We discuss methods for enhancing agency in repetitivemotion exergames while still meeting these rigid constraints. We illustrate these methods through Brains & Brawn, a novel strategy card game for muscle-strengthening. Playtesting with eight participants demonstrated that players experienced agency during gameplay, were incented to exercise with correct form, and showed favorable attitude toward the game.

OriginalsprogEngelsk
TitelProceedings of the 2016 ACM Conference on Designing Interactive Systems
ForlagAssociation for Computing Machinery
Publikationsdato4. jun. 2016
Sider911-923
ISBN (Elektronisk)9781450340311
DOI
StatusUdgivet - 4. jun. 2016
Udgivet eksterntJa
Begivenhed11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016 - Brisbane, Australien
Varighed: 4. jun. 20168. jun. 2016

Konference

Konference11th ACM SIGCHI Conference on Designing Interactive Systems, DIS 2016
Land/OmrådeAustralien
ByBrisbane
Periode04/06/201608/06/2016
SponsorACM SIGCHI

Fingeraftryk

Dyk ned i forskningsemnerne om 'Developing compelling repetitive-motion exergames by balancing player agency with the constraints of exercise'. Sammen danner de et unikt fingeraftryk.

Citationsformater