Abstract
In this study we combine a participatory design process with a citizen science framing, to foster a dialogue on GDPR in the school. We focus on the perspective of students, approaching them as co-researchers, in designing and evaluating a series of apps, aimed at spreading knowledge on GDPR. We have created a design space between secondary school students in Denmark and Italy, to gather insights across different countries. Results show that approaching students as designers and testers enabled them to provide honest and concrete insights on their experience with GDPR. We identified a detachment related to their posting activities, caused by how social media platforms (SoMe) challenge the boundaries between their personal and school-related ecologies
Originalsprog | Engelsk |
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Titel | Proceedings of the 18th European Conference on Games Based Learning : ECGBL 24 |
Forlag | Academic Conferences International |
Publikationsdato | jun. 2024 |
Sider | 863-871 |
ISBN (Trykt) | 978-1-917204-19-4 |
ISBN (Elektronisk) | 978-1-917204-20-0 |
DOI | |
Status | Udgivet - jun. 2024 |
Begivenhed | The 18th European Conference on Games Based Learning - University of Aarhus, Aarhus, Danmark Varighed: 3. okt. 2024 → 4. okt. 2024 Konferencens nummer: 18 https://www.academic-conferences.org/conferences/ecgbl/ |
Konference
Konference | The 18th European Conference on Games Based Learning |
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Nummer | 18 |
Lokation | University of Aarhus |
Land/Område | Danmark |
By | Aarhus |
Periode | 03/10/2024 → 04/10/2024 |
Internetadresse |
Navn | Proceedings of the European Conference on Games-based Learning |
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ISSN | 2049-0992 |