Abstract
Wearables are integrated into many aspects of our lives, yet, we still need further guidance to develop devices that truly enhance in-person interactions, rather than detract from them by taking people's attention away from the moment and one another. The value of this paper is twofold: first, we present an annotated portfolio of 'social wearables', namely technology designs worn on the body that augment co-located interaction. The design work described can serve as inspiration for others. Then we propose a design framework for social wearables grounded in prior work, as well as our own design research, that can help designers to ideate by raising valuable questions to begin their inquiry with and use to evaluate their designs. We illustrate the evaluative value of this framework through two social wearable designs, each tested in the appropriate social setting.
Originalsprog | Engelsk |
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Titel | Proceedings of the 2019 on Designing Interactive Systems Conference |
Forlag | Association for Computing Machinery |
Publikationsdato | 18. jun. 2019 |
Sider | 1001-1015 |
ISBN (Elektronisk) | 978-1-4503-5850-7 |
DOI | |
Status | Udgivet - 18. jun. 2019 |
Begivenhed | 2019 ACM Conference on Designing Interactive Systems, DIS 2019 - San Diego, USA Varighed: 23. jun. 2019 → 28. jun. 2019 |
Konference
Konference | 2019 ACM Conference on Designing Interactive Systems, DIS 2019 |
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Land/Område | USA |
By | San Diego |
Periode | 23/06/2019 → 28/06/2019 |
Sponsor | Adobe, Google Inc., Sketch, UC San Diego's Design Lab, Virginia Polytechnic Institute and State University |