Abstract
Why is design based action research method important in the world of robot technology and learning? The article explores how action research and interaction-driven design can be used in development of educational robot technological tools. The actual case is the development of “Fraction Battle” which is about learning fractions in primary school. The technology is based on robot technology. An outdoor digital playground is taken into to the classroom and then redesigned. The article argues for interaction design takes precedence to technology or goal driven design for development of educational tools.
Originalsprog | Engelsk |
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Titel | The Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning : DIGITAL 2010 |
Antal sider | 8 |
Forlag | IEEE Press |
Publikationsdato | 2010 |
Sider | 85-92 |
ISBN (Trykt) | 978-0-7695-3993-5 |
Status | Udgivet - 2010 |
Begivenhed | IEEE DIGITEL(International Conference on Digital Game and Intelligent Toy Enhanced Learning) 2010 - Kaohsiung, Taiwan Varighed: 12. apr. 2010 → 16. apr. 2010 |
Konference
Konference | IEEE DIGITEL(International Conference on Digital Game and Intelligent Toy Enhanced Learning) 2010 |
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Land/Område | Taiwan |
By | Kaohsiung |
Periode | 12/04/2010 → 16/04/2010 |
Emneord
- interaktions design
- Aktionsforskning
- digitale læremidler
- robot teknologi