Design and evaluation of a networked game to supportsocial connection of youth with cerebral palsy

Hamilton A. Hernandez, Mallory Ketcheson, Adrian Schneider, Zi Ye, Darcy Fehlings, Lauren Switzer, Virginia Wright, Shelly K. Bursick, Chad Richards, T.C. Nicholas Graham

Publikation: Kapitel i bog/rapport/konference-proceedingKonferencebidrag i proceedingsForskningpeer review

Abstract

Youth with cerebral palsy (CP) can experience social isolation, in part due to mobility limitations associated with CP. We show that networked video games can provide a venue for social interaction from the home. We address the question of how to design networked games that enhance social play among people with motor disabilities. We present Liberi, a networked game custom-designed for youth with CP. Liberi is designed to allow frictionless group formation, to balance for differences in player abilities, and to support a variety of play styles. A ten-week home-based study with ten participants showed the game to be effective in fostering social interaction among youth with CP.
OriginalsprogEngelsk
TitelProceedings of the 16th International ACM SIGACCESS Conference on Computers & Accessibility
ForlagAssociation for Computing Machinery
Publikationsdato2014
Sider161-168
DOI
StatusUdgivet - 2014
Udgivet eksterntJa
Begivenhed16th International ACM SIGACCESS Conference on Computers & Accessibility - Rochester, USA
Varighed: 20. okt. 201422. okt. 2014

Konference

Konference16th International ACM SIGACCESS Conference on Computers & Accessibility
Land/OmrådeUSA
ByRochester
Periode20/10/201422/10/2014

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