Controller Synthesis for Timeline-based Games

Renato Acampora, Luca Geatti, Nicola Gigante, Angelo Montanari, Valentino Picotti

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In the timeline-based approach to planning, originally born in the space sector, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, outlining an approach to controller synthesis for timeline-based games.

TidsskriftElectronic Proceedings in Theoretical Computer Science, EPTCS
Sider (fra-til)131-146
StatusUdgivet - 20. sep. 2022
Begivenhed13th International Symposium on Games, Automata, Logics and Formal Verification, G and ALF 2022 - Madrid, Spanien
Varighed: 21. sep. 202223. sep. 2022


Konference13th International Symposium on Games, Automata, Logics and Formal Verification, G and ALF 2022

Bibliografisk note

Funding Information:
Nicola Gigante and Luca Geatti acknowledge the support of the Free University of Bozen-Bolzano, Faculty of Computer Science, by means of the projects TOTA (Temporal Ontologies and Tableaux Algorithms) and STAGE (Synthesis of Timeline-based Planning Games).

Publisher Copyright:
© Acampora et al.


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