Co-Designing an Immersive and Interactive Alcohol Resistance Training Tool Using 360-Degree Video

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Abstrakt

The presented design case gives an example of co-designing an interactive 360-degree simulation for alcohol
prevention, where the user attends a party and creates her own experience through a number of choices. Overall, the
application consists of 125 different movie sequences. The 360-degree simulation is experienced through VR glasses to
provide an immersive and intense experience. As an example, the user can choose whether to drink alcohol or not, what
type of alcohol and how often. The user is also faced with non-alcohol related choices such as the opportunity to help an
intoxicated man, starting a fight or flirting with other guests. The alcohol intake among adolescents in Denmark is among the
highest in Europe. Lately it has been found that peer pressure is the main reason why adolescents start drinking. The goal of
the application is to give Danish adolescents (aged 15 to 17) a first-hand virtual experience with alcohol and some tools for
recognizing and handling peer pressure, which they can use later in real life. The stakeholders in the co-design process
consisted of 10 students (aged 18-28) studying film making and game design at Askov Højskole, Denmark, their teachers,
alcohol experts from social services and researchers with expertise within health promotion, social marketing, virtual reality
(VR), interaction design and game development. Additionally, 35 students from Askov Efterskole (aged 15-17) participated
as actors and extras. This article describes the iterative design process of the application, containing exploration of key
concepts, concepts design, prototype design and usability testing.
OriginalsprogEngelsk
TitelProceedings of the 13th European Conference on Game Based Learning, ECGBL 2019
RedaktørerLars Elbaek, Gunver Majgaard, Andrea Valente, Saifuddin Khalid
ForlagAcademic Conferences and Publishing International
Publikationsdatookt. 2019
Sider450-458
ISBN (Trykt)978-1-912764-38-9
ISBN (Elektronisk)978-1-912764-37-2
DOI
StatusUdgivet - okt. 2019
Begivenhed13th European Conference on Games Based Learning - University of Southern Denmark, Odense, Danmark
Varighed: 3. okt. 20194. okt. 2019

Konference

Konference13th European Conference on Games Based Learning
LokationUniversity of Southern Denmark
LandDanmark
ByOdense
Periode03/10/201904/10/2019

Emneord

  • Virtual reality
  • 360-degree video
  • co-design
  • alcohol prevention

Citationsformater

Lyk, P. B., Majgaard, G., Dietrich, T., & Stock, C. (2019). Co-Designing an Immersive and Interactive Alcohol Resistance Training Tool Using 360-Degree Video. I L. Elbaek, G. Majgaard, A. Valente, & S. Khalid (red.), Proceedings of the 13th European Conference on Game Based Learning, ECGBL 2019 (s. 450-458). Academic Conferences and Publishing International. https://doi.org/10.34190/GBL19.081